Week 183

And so the last work­week of the year has come to an end. I’ve just wrapped some going-away gifts for Wieger and Syl­van, who have been interns at Hub­bub for the past four months. I’ve put togeth­er a lit­tle sur­vival kit con­tain­ing every­thing a junior agent of Hub­bub needs to make it out in the big bad world. 

It’s been a rel­a­tive­ly qui­et week, with some work on Maguro, which will kick off prop­er­ly in the new year when all of the team is back on deck. Alper has start­ed doing some small soft­ware pro­to­typ­ing of the basic game­play. Pro­to­types over ideas, that’s how I pre­fer to do things.

I went over to the Nether­lands Film Fes­ti­val to look back on our col­lab­o­ra­tion as part of the PLAY Pilots project. Seems like we’re both keen to do more work togeth­er in 2011, which is nice.

I was at Media­mat­ic wednes­day night to do an Ignite talk on the work that’s been going on at Hub­bub. That went quite well (I was glad to have prac­ticed the thing a few times, because the time pres­sure is killer). I’ll post slides and a tran­script to the Hub­bub blog soonish.

I man­aged to squeeze in some shenani­gans in the snow too. A nice fol­low up to last fri­day’s snow fight, this time I rode a too-fast-for-my-own-good sleigh down the side of the old city for­ti­fi­ca­tions towards the moat and almost col­lid­ed with a dog and a lit­tle kid. I man­aged to stay dry though. That was fun.

And with that it is time to sign off. I start­ed writ­ing these wee­knotes at the begin­ning of this year and was­n’t at all sure if I would keep it up. Turns out I did, and I have to say it’s been a plea­sure to write these for the most part.

Even so, I don’t think I’ll keep writ­ing these here in 2011. Most of my work now hap­pens at Hub­bub so I’ll be writ­ing the occa­sion­al update over at the blog there. 

When it comes to the link posts, I used to do this with Deli­cious, but like many I’ve made the switch to Pin­board last week. I don’t think I’ll reac­ti­vate link posts, so if you want to fol­low the book­marks, fol­low me there.

And of course there’s my per­son­al Twit­ter account, and the Hub­bub one. That might be eas­i­est in fact although maybe a bit over­whelm­ing at times.

All that’s left to say is thank you for read­ing this, have a mer­ry Christ­mas a hap­py new year, and I will catch you again some­time somewhere.

Week 182

First at the stu­dio, cof­fee brew­ing, Tron Lega­cy sound­track play­ing mak­ing this feel like an epic morn­ing. It’s week 182 which means the penul­ti­mate work­week of this year. I’m look­ing for­ward to a much need­ed hol­i­day between Christ­mas and the new year dur­ing which I will be com­plete­ly off the grid. Being dis­con­nect­ed has become a luxury.

Thing are qui­et­ing down, but still there’s plen­ty to do, although things seem a lit­tle less frag­ment­ed. I basi­cal­ly focused on get­ting a new project code­named Maguro off the ground. I signed the con­tract with the client and briefed the team. We’ll be mak­ing a per­va­sive game aimed at cre­at­ing a change in the atti­tude of a large gov­ern­men­tal ser­vice’s per­son­nel. It’s ambi­tious and excit­ing. Good thing I have some very bright minds on the team: Alper, Simon, Karel and Niels. We’ll get start­ed prop­er­ly next year. Can’t wait.

Besides this I went over to Muiden to attend a demo and pre­sen­ta­tion of the game my stu­dents cre­at­ed for the island of Pam­pus. There was too much ice in the IJs­selmeer so we could­n’t actu­al­ly go to the island, so the demo was done on a dike with a view of the lake. I took some pho­tos. It was great.

And in between I have been talk­ing to the stu­dios who cre­at­ed the PLAY Pilots live games. Eval­u­at­ing the project, so that if we get to do it again in the new year (which I am very much hop­ing we can) we keep doing what we did well, and improve on the things we could have done better.

With that it’s time to sign off and dive into fri­day. Tonight’s Hub­bub Christ­mas drinks at Kafe Bel­gië. Very much look­ing for­ward to that.

Week 181

And then all of a sud­den there’s only a few more weeks left in the year. As is usu­al­ly the case at such a time I’m try­ing to tie up as many loose ends as I can before tak­ing a one-week break between Christ­mas and the new year: 

I worked with Alper, Simon and Bernard to get the last PLAY Pilots addi­tion out the door. I did a final assess­ment of the work my stu­dents did for Pam­pus. I worked with Wieger and Syl­van to tweak the very last test they’ll be doing for the Learn­ing Lab metagame… 

And then there’s new things, such as Maguro, for which I wrote a brief­ing and drew up con­tracts. And Twee­t­akt 2011, for which I had anoth­er meet­ing to go over pro­duc­tion details of the var­i­ous works on dis­play. I also talked with Ianus and Alexan­der about the next edi­tions of This hap­pened – Utrecht. So 2011 is a lot on my mind already.

I don’t know if I will keep on keep­ing these notes next year. I want to free up some time to do oth­er writ­ing, and I think a bet­ter place for these sta­tus updates is the Hub­bub blog, since I have more or less phased out my free­lance prac­tice this year and so don’t work under the Leapfrog moniker any­more. We’ll see.

Week 180

Last week was packed again. When a few last minute meet­ings get squeezed in, it usu­al­ly means trou­ble. Week num­ber 180 was no excep­tion, which explains the absence of a wee­knote on fri­day. A quick run­down of stuff that went down:

  • Wieger and Syl­van worked on a pro­to­type of the Learn­ing Lab metagame, which we pre­sent­ed on fri­day. Got heaps of feed­back, now all that’s left to do is: do a last live test, doc­u­ment the design, write up things we learned through­out the project.
  • Togeth­er with Irene I spent time detail­ing a sto­ry­board for a video sketch for project Buta. We met up with Hein on fri­day, to see if he could be assist us, since he has mad video and motion graph­ics skills.
  • Prop­er­ly kicked off Maguro on thurs­day. More on that one soon.
  • Did a review of the Pam­pus project, which is com­ing along nice­ly. This fri­day I’ll do the final assess­ment of the project, and the week after it’ll be pre­sent­ed to the client so the heat is on.
  • We did a “pants down” release of the Band­jes­land addi­tions to the PLAY Pilots web­site. Shame’s a good moti­va­tor, so now we have a real incen­tive to tweak it so we can announce it offi­cial­ly this tuesday.
  • I wrote some descrip­tions of the inter­ac­tive work that’ll be on dis­play at Twee­t­akt 2011.

Week 178

I have devel­oped a sort of rou­tine when it comes to writ­ing these notes. I usu­al­ly sit down on fri­day morn­ing and bang them out in around half an hour. The trick to a lot of the things I do is devel­op­ing habits. Oth­ers would call it OCD.

But when­ev­er some­thing oth­er than the ordi­nary stuff hap­pens on fri­day, it’s a chal­lenge to still post wee­knotes. This was the case last week. I was at Game in the City to see Kei­ta Taka­hashi speak and also par­tic­i­pate in an invi­ta­tion-only work­shop with him. A great expe­ri­ence all around, Taka­hashi-san turned out to be a bit of a philoso­pher, an inter­est­ing com­bi­na­tion of a super-seri­ous and very play­ful per­son­al­i­ty. The signed Kata­mari disk I took home is a per­fect souvenir.

Week num­ber 179 has tak­en off already, so I’ll have to keep this short now. The most impor­tant things to report are that I worked on the Band­jes­land addi­tions to the PLAY Pilots web­site with Alper, Simon and Bernard. The game had a test-run last fri­day and we’ll be doing a test of the data import this week so we can tweak and tune before the whole thing goes live com­ing friday.

Fur­ther­more, I spoke at an event for mid­dle school teach­ers on wednes­day, where I pro­posed a trav­el­ing games stu­dio that would part­ner with teach­ers and stu­dents to make games about a vari­ety of sub­jects (any­thing real­ly). Got some nice respons­es after­wards, which was heart­en­ing. Slides and notes will prob­a­bly show up once things calm down a bit on the Hub­bub blog.

Aside from this I worked on Maguro, the Pam­pus project, Twee­t­akt 2011 and the Learn­ing Lab project, and took care of the last prepa­ra­tions for This hap­pened – Utrecht #8. The lat­ter took place last night and was a lot of fun once again. Bring on the rest of num­ber 179!

Week 175

This week, a large chunk of my time was tak­en up by the return of project Maguro. A few weeks ago, I think it was num­ber 171, we (a team of free­lance con­sul­tants put togeth­er by Demo­vides) pre­sent­ed our con­cept. It turns out the client liked this con­cept so much, they actu­al­ly want it pro­duced, pron­to. Demo­vides has asked Hub­bub to take care of all cre­ative work, which is great. I’ve been plan­ning the project, togeth­er with the oth­er folks dri­ving it, and fig­ur­ing out bud­gets and dead­lines and deliv­er­ables and so on. We should be able to send the client a pro­pos­al before the end of next week.

Anoth­er big ses­sion was devot­ed to a review of the work Hub­bub has been doing for the Learn­ing Lab. We have three games under our belt so we talked about what worked and what did­n’t. And we looked ahead and came up with a plan for the next phase. In gen­er­al, we’ll be mov­ing away from prop­er games and explor­ing more sub­tle ways of intro­duc­ing rule­sets into exist­ing process­es. It’s going to be more about mak­ing game-like learn­ing tools and less about prop­er games that have sec­ond-order teach­ing effects.

On mon­day we announced This hap­pened – Utrecht #8. Rain­er Kohlberg­er, Hel­ma van Rijn, Lotte Mei­jer and my friends at Fource­Labs… it’s going to be awe­some, I am sure. Three more weeks to go. Apart from the usu­al arrange­ments, not much needs to be done for this, luckily.

Those were the high­lights of this week I guess. I did work on the Pam­pus project and on PLAY Pilots (have you seen the roundup in Eng­lish for that one, by the way?) but that’s about it.

Week 171 & 172

I have a lot on my plate at the moment. A bit too much it seems. So it’s a good thing I got to wrap up a few things in the past two weeks…

Most notably Maguro, for which we pre­sent­ed our design to the client last wednes­day. We gave away quite a show, includ­ing music and spo­ken word per­for­mances. The whole thing was well-received. 

Anoth­er deliv­ery of a kind was This hap­pened – Utrecht #7. Nev­er before did it take us so long to com­plete our speak­er line­up. It’s an expe­ri­ence I would like to pre­vent in future, but we could­n’t real­ly help it. As a result, I had very few expec­ta­tions about this par­tic­u­lar one, but it turned out great. We even man­aged to try out a few new things. A new clock, and a new “badge” (actu­al­ly a but­ton). Good stuff. Some nice reports have been writ­ten about it, too.

More deliv­er­ies, at the Nether­lands Film Fes­ti­val we had a good run with PLAY Pilots live game num­ber two: De Stere­oscoop by Zes­baans. We man­aged to get some nice pub­lic­i­ty, we had it set up at the clos­ing par­ty and lots of peo­ple played on it. Good stuff.

Apart from this I have been busy find­ing projects for Twee­t­akt 2011’s inter­ac­tive pro­gram, and man­ag­ing the Pam­pus group project at the HKU.1 My interns at Hub­bub are also plug­ging away at the Learn­ing Lab games, they deliv­ered their sec­ond one last week. 

Good grief. No won­der I was a lit­tle sick and had to take a day off yes­ter­day. I’m hop­ing to take a it a lit­tle bit eas­i­er the com­ing peri­od. No idea how, though. Any ideas?

  1. The group is blog­ging, too, by the way. []

Week 169

Fiona Raby once told me that the major­i­ty of her work with stu­dents at the RCA was about psy­chol­o­gy. After a week like this, I can see where she’s com­ing from. With­out going into too much detail, I had my work cut out for me with a new group of stu­dents who I will be work­ing with on a design research project at the HKU. After a first meet­ing with the team and a kick-off with the client the next day, it became clear I was deal­ing with a group with some seri­ous moti­va­tion­al issues. The trick was to fig­ure out where it all was com­ing from. To do this it was vital to try and see things as they real­ly are in stead of as they were pre­sent­ed to me by the group. After sev­er­al addi­tion­al ses­sions (mess­ing with my sched­ule but that comes with the ter­ri­to­ry) I had it fig­ured out more or less and have for­mu­lat­ed a plan to deal with it. Psychology.

In between all that crazi­ness my week con­sist­ed of:

  • Work­ing with my two new interns at Hub­bub. We reflect­ed on their expe­ri­ences at the Nat­ur­al Net­work­ing Fes­ti­val and pre­sent­ed a post-mortem of the first game to Thieu after attend­ing one of the Learn­ing Lab meetups.
  • Sketch­ing out addi­tions to the PLAY Pilots web­site nec­es­sary to sup­port the Zes­baans instal­la­tion for the Nether­lands Film Fes­ti­val. These will launch next week in time for the instal­la­tion’s unveil­ing on Thursday.
  • Pre­sent­ing my pre­lim­i­nary list of inter­ac­tive works suit­able for next year’s Twee­t­akt fes­ti­val. This is my first time curat­ing an event oth­er than This hap­pened. I am keen to mash up play­ful inter­ac­tion design with the fringes of game design and it seems Twee­t­akt are up for it too. Hap­py days.
  • Anoth­er full day of work on Maguro. Best part of which was a few qui­et hours to bang out a first playable paper pro­to­type of the game. Con­ver­gence is a bitch but always reward­ing when it happens.
  • Today, I hung out at BUROPONY and took care of a few odds and ends for their web­site. In return work has start­ed on a last bit of Hub­bub cor­po­rate iden­ti­ty: a design for the box to hold our busi­ness-slash-col­lectible play­ing cards.

And with that I am sign­ing off. A train is tak­ing me from Rot­ter­dam to Utrecht, per­haps I will be in time to catch the tail end of fri­day drinks at the Dutch Game Gar­den. Nev­er a dull moment there.

Week 168

So, I got back from a one-week hol­i­day on Ter­schelling last week­end (which was love­ly, by the way) and imme­di­ate­ly dove into work again. So much to do at the moment, it’s a chal­lenge not to get swamped. Any­way. And it is one of those weeks where I need to look back on my cal­en­dar just to remem­ber what has been going on…

Most notably, two interns have start­ed at Hub­bub. They are work­ing on games for the sec­ond install­ment of the Learn­ing Lab, an exper­i­men­tal edu­ca­tion­al pro­gram cre­at­ed by Riv­er Insti­tute, which will be run­ning at the Uni­ver­si­ty of Ams­ter­dam the com­ing months. Their first assign­ment is to design a game that will be played by Learn­ing Lab par­tic­i­pants (who are called “pio­neers”) today and tomor­row at the Nat­ur­al Net­work­ing Fes­ti­val. It is nice to have these guys on board. This week I reg­u­lar­ly sat down with them to review their plans but aside from this they are incred­i­bly self-steer­ing. They’ll be blog­ging about their exploits on the Hub­bub blog soon.

Also, I had a full day of work on Maguro yes­ter­day. We spent the whole day at the clien­t’s office (a large gov­ern­men­tal orga­ni­za­tion which I can’t name at the moment). The morn­ing was tak­en up by short pre­sen­ta­tions from the side of us, the design team. We also had the chance to talk to a selec­tion of peo­ple from our tar­get audi­ence and get a tour of their work envi­ron­ment. In the after­noon we sat down to brain­storm con­cepts, and came up with some inter­est­ing ones. I enjoyed get­ting a chance to see this orga­ni­za­tion from the inside, which due to to the sen­si­tive nature of their work is a lit­tle secre­tive. We decid­ed to use part of the work­shop’s pro­gram to try out some mechan­ics that we might be using in the game, with­out the audi­ence being aware of it. That lead to some inter­est­ing results.

This week is book­end­ed by meet­ings for project Ika. This project is run from the still very new Design for Play­ful Impact research group at the HKU. On mon­day I spent some time with the peo­ple lead­ing the oth­er projects to get a gen­er­al sense of the pro­gram. Today I’ll be meet­ing up with the client for the first time.

And in between I’ve been doing more work on PLAY Pilots. I dropped by Zes­baans to check out an ear­ly ver­sion of their instal­la­tion for the Nether­lands Film Fes­ti­val, which is called The Stere­o­scope and is this kind of toy-like VJ-ing tool loaded with frag­ments from Dutch films from the past 30 years. Awe­some, awe­some, stuff. It’s already fun to play with, even though the cus­tom-built con­sole is yet to be fin­ished and the game mechan­ics haven’t been imple­ment­ed yet.

And final­ly, in oth­er news: we announced the next This hap­pened — Utrecht, and I uploaded a selec­tion of pho­tos from the Boc­ce Drift game Hub­bub ran a few weeks ago.

Week 166

This week was all about fran­ti­cal­ly get­ting things sort­ed so that I can com­plete­ly dis­con­nect for a week on start­ing fri­day (tomor­row).

  • Putting up the scaf­fold­ing for project Fugu; a col­lab­o­ra­tion with Riv­er Insti­tute on an exper­i­ment in high­er edu­ca­tion at the UvA. Hub­bub will be design­ing some ARG-ish addi­tions to its pro­gram. I am bring­ing on board two interns to work with me on this. I’ll have them intro­duce them­selves at the Hub­bub blog soon.
  • Final exams at the HKU which is best described as a roller-coast­er ride of drain­ing and exhil­a­rat­ing moments. I judged the work of 10 inter­ac­tion design and game design stu­dents, includ­ing those I coached myself. Some were very good. There is a show at the fac­ul­ty on sep­tem­ber 10 & 11 called EJECT.
  • Had some meet­ings about yet anoth­er project which I have decid­ed to code­name Ika. This is a mix of me coach­ing a group of HKU stu­dents and doing design research in the cul­tur­al her­itage domain. A hybrid edu­ca­tion­al model.
  • Var­i­ous man­age­ment-type activ­i­ties for PLAY Pilots. Most­ly aimed at help­ing the Zes­baans / NFF pilot make it into the world and get­ting the Wip ‘n’ Kip addi­tions for the site up.
  • This after­noon we’ll kick off project Maguro which is about using per­va­sive games for inter­nal train­ing pur­pos­es at a gov­ern­ment agency.
  • Tomor­row at 12:15 I will get on this boat to this island and will be very hard to reach for a week. I plan to do a lot of read­ing, cycling and walk­ing and not much else. Well, sleep­ing prob­a­bly. Lots of that too. 

So, don’t expect any notes for week 167. I’ll be back to report on #168.