design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘Jesse James Garrett’

Possibility Spaces and Algorithmic Architectures

One of the concepts I plan on exploring in my talk at the Euro IA Summit in Barcelona is ‘possibility spaces’. It’s a term used by Will Wright to describe his view of what a game can be – a space that offers multiple routes and outcomes to its explorer. That idea maps nicely with [...]

Spatial Metaphors in IA and Game Design

Looking at dominant metaphors in different design disciplines I’m in some way involved in, it’s obvious to me that most are spatial (no surprises there). Here’s some thoughts on how I think this is (or should be) changing. Information architecture tends to approach sites as information spaces (although the web 2.0 hype has brought us [...]

Jesse James Garrett Is Coming to Amsterdam

User Experience guru Jesse James Garrett will give a full day seminar on user experience design on November 7 of this year. The entrance fee is a bit steep, but I’m sure it’ll be worth it. According to Peter Boersma, the event is a must for IA’s and UX designers, so it’s hard to resist [...]