Starting a PhD

Today is the first offi­cial work day of my new doc­tor­al researcher posi­tion at Delft Uni­ver­si­ty of Tech­nol­o­gy. After more than two years of lay­ing the ground work, I’m start­ing out on a new challenge. 

I remem­ber sit­ting out­side a Jew­el cof­fee bar in Sin­ga­pore1 and going over the var­i­ous options for what­ev­er would be next after shut­ting down Hub­bub. I knew I want­ed to delve into the impact of machine learn­ing and data sci­ence on inter­ac­tion design. And large­ly through process of elim­i­na­tion I felt the best place for me to do so would be inside of academia.

Back in the Nether­lands, with help from Ianus Keller, I start­ed mak­ing inroads at TU Delft, my first choice for this kind of work. I had vis­it­ed it on and off over the years, coach­ing stu­dents and doing guest lec­tures. I’d felt at home right away.

There were quite a few twists and turns along the way but now here we are. Start­ing this month I am a doc­tor­al can­di­date at Delft Uni­ver­si­ty of Technology’s fac­ul­ty of Indus­tri­al Design Engineering. 

My research is pro­vi­sion­al­ly titled ‘Intel­li­gi­bil­i­ty and Trans­paren­cy of Smart Pub­lic Infra­struc­tures: A Design Ori­ent­ed Approach’. Its main object of study is the MX3D smart bridge. My super­vi­sors are Gerd Kortuem and Neelke Doorn. And it’s all part of the NWO-fund­ed project ‘BRIdg­ing Data in the built Envi­ron­ment (BRIDE)’.

Below is a first rough abstract of the research. But in the months to come this is like­ly to change sub­stan­tial­ly as I start ham­mer­ing out a prop­er research plan. I plan to post the occa­sion­al update on my work here, so if you’re inter­est­ed your best bet is prob­a­bly to do the old RSS thing. There’s social media too, of course. And I might set up a newslet­ter at some point. We’ll see.

If any of this res­onates, do get in touch. I’d love to start a con­ver­sa­tion with as many peo­ple as pos­si­ble about this stuff.

Intel­li­gi­bil­i­ty and Trans­paren­cy of Smart Pub­lic Infra­struc­tures: A Design Ori­ent­ed Approach

This phd will explore how design­ers, tech­nol­o­gists, and cit­i­zens can uti­lize rapid urban man­u­fac­tur­ing and IoT tech­nolo­gies for design­ing urban space that express­es its intel­li­gence from the inter­sec­tion of peo­ple, places, activ­i­ties and tech­nol­o­gy, not mere­ly from the pres­ence of cut­ting-edge tech­nol­o­gy. The key ques­tion is how smart pub­lic infra­struc­ture, i.e. data-dri­ven and algo­rithm-rich pub­lic infra­struc­tures, can be under­stood by lay-people.

The design-ori­ent­ed research will uti­lize a ‘research through design’ approach to devel­op a dig­i­tal expe­ri­ence around the bridge and the sur­round­ing urban space. Dur­ing this extend­ed design and mak­ing process the phd stu­dent will con­duct empir­i­cal research to inves­ti­gate design choic­es and their impli­ca­tions on (1) new forms of par­tic­i­pa­to­ry data-informed design process­es, (2) the tech­nol­o­gy-medi­at­ed expe­ri­ence of urban space, (3) the emerg­ing rela­tion­ship between res­i­dents and “their” bridge, and (4) new forms of data-informed, cit­i­zen led gov­er­nance of pub­lic space.

  1. My Foursquare his­to­ry and 750 Words archive tell me this was on Sat­ur­day, Jan­u­ary 16, 2016. []

Prototyping the Useless Butler: Machine Learning for IoT Designers

ThingsCon Amsterdam 2017, photo by nunocruzstreet.com
ThingsCon Ams­ter­dam 2017, pho­to by nunocruzstreet.com

At ThingsCon Ams­ter­dam 2017, Péter and I ran a sec­ond iter­a­tion of our machine learn­ing work­shop. We improved on our first attempt at TU Delft in a num­ber of ways.

  • We pre­pared exam­ple code for com­mu­ni­cat­ing with Wek­ina­tor from a wifi con­nect­ed Arduino MKR1000 over OSC.
  • We cre­at­ed a pre­de­fined bread­board setup.
  • We devel­oped three exer­cis­es, one for each type of Wek­ina­tor out­put: regres­sion, clas­si­fi­ca­tion and dynam­ic time warping.

In con­trast to the first ver­sion, we had two hours to run through the whole thing, in stead of a day… So we had to cut some cor­ners, and dou­bled down on walk­ing par­tic­i­pants through a num­ber of exer­cis­es so that they would come out of it with some read­i­ly applic­a­ble skills. 

We dubbed the work­shop ‘pro­to­typ­ing the use­less but­ler’, with thanks to Philip van Allen for the sug­ges­tion to frame the exer­cis­es around build­ing some­thing non-pro­duc­tive so that the focus was shift­ed to play and exploration.

All of the code, the cir­cuit dia­gram and slides are over on GitHub. But I’ll sum­marise things here.

  1. We spent a very short amount of time intro­duc­ing machine learn­ing. We used Google’s Teach­able Machine as an exam­ple and con­trast­ed reg­u­lar pro­gram­ming with using machine learn­ing algo­rithms to train mod­els. The point was to pro­vide folks with just enough con­cep­tu­al scaf­fold­ing so that the rest of the work­shop would make sense.
  2. We then intro­duced our ‘tool­chain’ which con­sists of Wek­ina­tor, the Arduino MKR1000 mod­ule and the OSC pro­to­col. The aim of this tool­chain is to allow design­ers who work in the IoT space to get a feel for the mate­r­i­al prop­er­ties of machine learn­ing through hands-on tin­ker­ing. We tried to cre­ate a tool­chain with as few mov­ing parts as pos­si­ble, because each addi­tion­al com­po­nent would intro­duce anoth­er point of fail­ure which might require debug­ging. This tool­chain would enable design­ers to either use machine learn­ing to rapid­ly pro­to­type inter­ac­tive behav­iour with min­i­mal or no pro­gram­ming. It can also be used to pro­to­type prod­ucts that expose inter­ac­tive machine learn­ing fea­tures to end users. (For a spec­u­la­tive exam­ple of one such prod­uct, see Bjørn Kar­man­n’s Objec­ti­fi­er.)
  3. Par­tic­i­pants were then asked to set up all the required parts on their own work­sta­tion. A list can be found on the Use­less But­ler GitHub page.
  4. We then pro­ceed­ed to build the cir­cuit. We pro­vid­ed all the com­po­nents and showed a Fritz­ing dia­gram to help peo­ple along. The basic idea of this cir­cuit, the epony­mous use­less but­ler, was to have a suf­fi­cient­ly rich set of inputs and out­puts with which to play, that would suit all three types of Wek­ina­tor out­put. So we set­tled on a pair of pho­tore­sis­tors or LDRs as inputs and an RGB LED as output.
  5. With the pre­req­ui­sites installed and the cir­cuit built we were ready to walk through the exam­ples. For regres­sion we mapped the con­tin­u­ous stream of read­ings from the two LDRs to three out­puts, one each for the red, green and blue of the LED. For clas­si­fi­ca­tion we put the state of both LDRs into one of four cat­e­gories, each switch­ing the RGB LED to a spe­cif­ic col­or (cyan, magen­ta, yel­low or white). And final­ly, for dynam­ic time warp­ing, we asked Wek­ina­tor to recog­nise one of three ges­tures and switch the RGB LED to one of three states (red, green or off).

When we reflect­ed on the work­shop after­wards, we agreed we now have a proven con­cept. Par­tic­i­pants were able to get the tool­chain up and run­ning and could play around with iter­a­tive­ly train­ing and eval­u­at­ing their mod­el until it behaved as intended. 

How­ev­er, there is still quite a bit of room for improve­ment. On a prac­ti­cal note, quite a bit of time was tak­en up by the build­ing of the cir­cuit, which isn’t the point of the work­shop. One way of deal­ing with this is to bring those to a work­shop pre-built. Doing so would enable us to get to the machine learn­ing quick­er and would open up time and space to also engage with the par­tic­i­pants about the point of it all. 

We’re keen on bring­ing this work­shop to more set­tings in future. If we do, I’m sure we’ll find the oppor­tu­ni­ty to improve on things once more and I will report back here.

Many thanks to Iskan­der and the rest of the ThingsCon team for invit­ing us to the conference.

ThingsCon Amsterdam 2017, photo by nunocruzstreet.com
ThingsCon Ams­ter­dam 2017, pho­to by nunocruzstreet.com

Status update

This is not exact­ly a now page, but I thought I would write up what I am doing at the moment since last report­ing on my sta­tus in my end-of-year report.

The major­i­ty of my work­days are spent doing free­lance design con­sult­ing. My pri­ma­ry gig has been through Eend at the Dutch Vic­tim Sup­port Foun­da­tion, where until very recent­ly I was part of a team build­ing online ser­vices. I helped out with prod­uct strat­e­gy, set­ting up a lean UX design process, and get­ting an inte­grat­ed agile design and devel­op­ment team up and run­ning. The first ser­vices are now ship­ping so it is time for me to move on, after 10 months of very grat­i­fy­ing work. I real­ly enjoy work­ing in the pub­lic sec­tor and I hope to be doing more of it in future.

So yes, this means I am avail­able and you can hire me to do strat­e­gy and design for soft­ware prod­ucts and ser­vices. Just send me an email.

Short­ly before the Dutch nation­al elec­tions of this year, Iskan­der and I gath­ered a group of fel­low tech work­ers under the ban­ner of “Tech Sol­i­dar­i­ty NL to dis­cuss the con­cern­ing lurch to the right in nation­al pol­i­tics and what our field can do about it. This has devel­oped into a small but active com­mu­ni­ty who gath­er month­ly to edu­cate our­selves and devel­op plans for col­lec­tive action. I am get­ting a huge boost out of this. Fig­ur­ing out how to be a left­ist in this day and age is not easy. The only way to do it is to prac­tice and for that reflec­tion with peers is invalu­able. Build­ing and facil­i­tat­ing a group like this is huge­ly edu­ca­tion­al too. I have learned a lot about how a com­mu­ni­ty is boot-strapped and nurtured.

If you are in the Nether­lands, your pol­i­tics are left of cen­ter, and you work in tech­nol­o­gy, con­sid­er your­self invit­ed to join.

And final­ly, the last major thing on my plate is a con­tin­u­ing effort to secure a PhD posi­tion for myself. I am get­ting great sup­port from peo­ple at Delft Uni­ver­si­ty of Tech­nol­o­gy, in par­tic­u­lar Gerd Kortuem. I am focus­ing on inter­net of things prod­ucts that have fea­tures dri­ven by machine learn­ing. My ulti­mate aim is to devel­op pro­to­typ­ing tools for design and devel­op­ment teams that will help them cre­ate more inno­v­a­tive and more eth­i­cal solu­tions. The first step for this will be to con­duct field research inside com­pa­nies who are cre­at­ing such prod­ucts right now. So I am reach­ing out to peo­ple to see if I can secure a rea­son­able amount of poten­tial col­lab­o­ra­tors for this, which will go a long way in prov­ing the fea­si­bil­i­ty of my whole plan.

If you know of any com­pa­nies that devel­op con­sumer-fac­ing prod­ucts that have a con­nect­ed hard­ware com­po­nent and make use of machine learn­ing to dri­ve fea­tures, do let me know.

That’s about it. Free­lance UX con­sult­ing, left­ist tech-work­er organ­is­ing and design-for-machine-learn­ing research. Quite hap­py with that mix, really.

Machine Learning for Designers’ workshop

On Wednes­day Péter Kun, Hol­ly Rob­bins and myself taught a one-day work­shop on machine learn­ing at Delft Uni­ver­si­ty of Tech­nol­o­gy. We had about thir­ty master’s stu­dents from the indus­tri­al design engi­neer­ing fac­ul­ty. The aim was to get them acquaint­ed with the tech­nol­o­gy through hands-on tin­ker­ing with the Wek­ina­tor as cen­tral teach­ing tool.

Photo credits: Holly Robbins
Pho­to cred­its: Hol­ly Robbins

Background

The rea­son­ing behind this work­shop is twofold. 

On the one hand I expect design­ers will find them­selves work­ing on projects involv­ing machine learn­ing more and more often. The tech­nol­o­gy has cer­tain prop­er­ties that dif­fer from tra­di­tion­al soft­ware. Most impor­tant­ly, machine learn­ing is prob­a­bilis­tic in stead of deter­min­is­tic. It is impor­tant that design­ers under­stand this because oth­er­wise they are like­ly to make bad deci­sions about its application. 

The sec­ond rea­son is that I have a strong sense machine learn­ing can play a role in the aug­men­ta­tion of the design process itself. So-called intel­li­gent design tools could make design­ers more effi­cient and effec­tive. They could also enable the cre­ation of designs that would oth­er­wise be impos­si­ble or very hard to achieve.

The work­shop explored both ideas.

Photo credits: Holly Robbins
Pho­to cred­its: Hol­ly Robbins

Format

The struc­ture was rough­ly as follows: 

In the morn­ing we start­ed out pro­vid­ing a very broad intro­duc­tion to the tech­nol­o­gy. We talked about the very basic premise of (super­vised) learn­ing. Name­ly, pro­vid­ing exam­ples of inputs and desired out­puts and train­ing a mod­el based on those exam­ples. To make these con­cepts tan­gi­ble we then intro­duced the Wek­ina­tor and walked the stu­dents through get­ting it up and run­ning using basic exam­ples from the web­site. The final step was to invite them to explore alter­na­tive inputs and out­puts (such as game con­trollers and Arduino boards).

In the after­noon we pro­vid­ed a design brief, ask­ing the stu­dents to pro­to­type a data-enabled object with the set of tools they had acquired in the morn­ing. We assist­ed with tech­ni­cal hur­dles where nec­es­sary (of which there were more than a few) and closed out the day with demos and a group dis­cus­sion reflect­ing on their expe­ri­ences with the technology.

Photo credits: Holly Robbins
Pho­to cred­its: Hol­ly Robbins

Results

As I tweet­ed on the way home that evening, the results were… interesting. 

Not all groups man­aged to put some­thing togeth­er in the admit­ted­ly short amount of time they were pro­vid­ed with. They were most often stymied by get­ting an Arduino to talk to the Wek­ina­tor. Max was often picked as a go-between because the Wek­ina­tor receives OSC mes­sages over UDP, where­as the quick­est way to get an Arduino to talk to a com­put­er is over ser­i­al. But Max in my expe­ri­ence is a fick­le beast and would more than once crap out on us.

The groups that did build some­thing main­ly assem­bled pro­to­types from the exam­ples on hand. Which is fine, but since we were main­ly work­ing with the exam­ples from the Wek­ina­tor web­site they tend­ed towards the inter­ac­tive instru­ment side of things. We were hop­ing for explo­rations of IoT prod­uct con­cepts. For that more hand-rolling was required and this was only achiev­able for the stu­dents on the high­er end of the tech­ni­cal exper­tise spec­trum (and the more tena­cious ones).

The dis­cus­sion yield­ed some inter­est­ing insights into men­tal mod­els of the tech­nol­o­gy and how they are affect­ed by hands-on expe­ri­ence. A com­ment I heard more than once was: Why is this con­sid­ered learn­ing at all? The Wek­ina­tor was not per­ceived to be learn­ing any­thing. When chal­lenged on this by reit­er­at­ing the under­ly­ing prin­ci­ples it became clear the black box nature of the Wek­ina­tor ham­pers appre­ci­a­tion of some of the very real achieve­ments of the tech­nol­o­gy. It seems (for our stu­dents at least) machine learn­ing is stuck in a grey area between too-high expec­ta­tions and too-low recog­ni­tion of its capabilities.

Next steps

These results, and oth­ers, point towards some obvi­ous improve­ments which can be made to the work­shop for­mat, and to teach­ing design stu­dents about machine learn­ing more broadly. 

  1. We can improve the toolset so that some of the heavy lift­ing involved with get­ting the var­i­ous parts to talk to each oth­er is made eas­i­er and more reliable.
  2. We can build exam­ples that are geared towards the prac­tice of design­ing IoT prod­ucts and are ready for adap­ta­tion and hacking.
  3. And final­ly, and prob­a­bly most chal­leng­ing­ly, we can make the work­ings of machine learn­ing more trans­par­ent so that it becomes eas­i­er to devel­op a feel for its capa­bil­i­ties and shortcomings.

We do intend to improve and teach the work­shop again. If you’re inter­est­ed in host­ing one (either in an edu­ca­tion­al or pro­fes­sion­al con­text) let me know. And stay tuned for updates on this and oth­er efforts to get design­ers to work in a hands-on man­ner with machine learning.

Spe­cial thanks to the bril­liant Ianus Keller for con­nect­ing me to Péter and for allow­ing us to pilot this crazy idea at IDE Acad­e­my.

References

Sources used dur­ing prepa­ra­tion and run­ning of the workshop:

  • The Wek­ina­tor – the UI is infu­ri­at­ing­ly poor but when it comes to get­ting start­ed with machine learn­ing this tool is unmatched.
  • Arduino – I have become par­tic­u­lar­ly fond of the MKR1000 board. Add a lithi­um-poly­mer bat­tery and you have every­thing you need to pro­to­type IoT products.
  • OSC for ArduinoCNMAT’s imple­men­ta­tion of the open sound con­trol (OSC) encod­ing. Key puz­zle piece for get­ting the above two tools talk­ing to each other.
  • Machine Learn­ing for Design­ers – my pre­ferred intro­duc­tion to the tech­nol­o­gy from a design­er­ly perspective.
  • A Visu­al Intro­duc­tion to Machine Learn­ing – a very acces­si­ble visu­al expla­na­tion of the basic under­pin­nings of com­put­ers apply­ing sta­tis­ti­cal learning.
  • Remote Con­trol Theremin – an exam­ple project I pre­pared for the work­shop demo­ing how to have the Wek­ina­tor talk to an Arduino MKR1000 with OSC over UDP.

Rough notes for Julian Bleecker and Nicolas Nova — Networked objects and the new ecology of things

Any­thing can have meaning.

Sources

  • Inter­net of things report by ITU
  • Shap­ing things — Ster­ling, “spimes”
  • Thinglink
  • Man­i­festo of net­worked objects

Num­ber of con­ver­sa­tions. ITU report: phi­los­o­phy relat­ed to biz effi­cien­cy, what about social dimension?

Blog­jects Does the thing itself par­tic­i­pate in con­tent cir­cu­la­tion? E.g.: AIBO blog plat­form, indi­ca­tor of how an instru­ment can engage in social web. 

Geospa­tial traces E.g.: Flight aware, see air­plane tra­jec­to­ries. Inter­est­ing thing is how bod­ies become dig­i­tal man­i­fes­ta­tions, the oth­er way around is excit­ing too. Occu­py­ing the world in a more sus­tain­able way.

Show­ing where objects are. Cur­rent­ly this stuff comes from mil­i­tary or art world. They also know where they’ve been. 

Tail num­ber is like thinglink for planes. CIA ter­ror planes — plane-spot­ters — unmarked planes. 

If objects start blog­ging we might get new insights in how the world works.

Blog­jects know their ori­gin. E.g.: “How is stufff made”

Blog­jects have agency, they can trig­ger actions and shape social prac­tice. E.g.: TripSense. Track­ing dri­ving habits. Pro­vides access to how he moved about SF. Impact he had on envi­ron­ment. How many trips he made. Insight on how he could be more eco-friendly.

Blog­jects pro­vide for new logistics.

So what?

It’s not just about tech­ni­cal com­mu­ni­ca­tion and inter­fac­ing of objects. It’s about the social dimension.

This is part of a glob­al trend, things being part of a larg­er ecology.

Cre­at­ing leg­i­bil­i­ty and transparency

Blog­ging pigeon. GSM back­pack. Nice because it ele­vates the pigeon and is very low-tech.

Send­ing pur­chased objects to MySpace. 

Estab­lish­ing rela­tion­ships between phys­i­cal and vir­tu­al worlds. Bar­codes, tags, stick­ers, etc. Nabaz­tag. Weak sig­nals > blogjects.

Mov­ing ahead 

  • series of work­shops to design blogjects
  • online and offline discourse
  • cat­a­logu­ing and track blogjects

Their ques­tions

  • how to go from biz effi­cien­cy to social sustainability?
  • are blog­jects up to the challenge?
  • are social beings pre­pared to inter­act with blogjects?

Our ques­tions Q Maybe it’s like objects turn­ing them more into nature in the sense that bthey talkj back and are not part of us. A We’re cohab­it­ing with our artefacts. 

Q Are objects now doing ethnog­ra­phy of us? A Com­pa­nies are inter­est­ed in that idea, even beyond ethnog­ra­phy, usage track­ing. Is that s’thing we want?

http://reboot.dk/wiki/Networkedobjectsandthenewecol­o­gyof_things

Een internet der dingen (open.info.nl)

De web 2.0‑hype een beet­je beu? Moe van het bijhouden van alle start-ups die als pad­destoe­len uit de grond bli­jven schi­eten? Maak je borst maar nat, want er vol­gt spoedig (weer) iets nieuws. Niet web 3.0 (het web-OS), maar iets écht nieuws: het inter­net der dingen Par­al­lel aan al het social soft­ware-geweld en de seman­tis­che web-dis­cussies doen inter­ac­tieve media al enige tijd moedi­ge pogin­gen om de sprong van bits naar atom­en te mak­en. Dit veld wordt gedom­i­neerd door een wirwar aan ter­men, zoals: “tan­gi­ble com­put­ing” (pop­u­lair gemaakt door Nokia-researcher Chris Heath­cote), “ubiq­ui­tous com­put­ing” (vaak afgeko­rt tot het onooglijke “ubi­comp”), “every­ware” (een vrij nieuwe term) en last­pakken als “blog­jects” en “spimes” (bedankt Bruce Ster­ling). Mijn voorkeur gaat uit naar “inter­net of things”, getu­ige de titel van deze post.”

Lees verder op open.info.nl »