design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘interaction design’

Announcing This Happened – Utrecht #6

Last week we announced the sixth edition of This happened – Utrecht. The program was up on our Dutch site already, here’s the program in English (soon available on our international .org site, too). As always I am very excited about the line-up. Can’t wait to hear what stories these people have to share about [...]

A Quick Look at Tweetakt’s Playful Installations

Tweetakt is happening in Utrecht at the moment. It’s a youth theatre festival, really pushing the limits of what we think that means. As an example, they’ve provided space for several installations at the festival centre on the Neude. I went over for a quick look today – even though I know most of the [...]

Janneke Sluijs Completes THUTC #4 Line-Up

We’ve added one more speaker to the line-up of This happened – Utrecht #4: Janneke Sluijs will talk about Noot, a small tool meant to support creative sessions. Noots can be physically attached to paper artefacts that stimulate the creative process. This way, audio fragments are tagged, making it possible to retrieve the original audio [...]

Announcing This Happened – Utrecht #4

Four weeks from now we’re running the fourth edition of This happened – Utrecht (the last one for this year). It’ll take place in Theater Kikker again, on 26 October and we’ll start at the usual time: 20:00 hours (doors op 19:30 hours). Ianus, Alexander and I have been debating this edition’s line-up fervently, and [...]

Work Now So You Can Play Later

There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest. An urban game in the Rotterdam city center On Sunday September 27 around 50 [...]

Buildings and Brains at the Nijmegen Design Platform (NOP)

It’s been a few weeks since I presented at the Nijmegen Design Platform (NOP), but I thought it would still be useful to post a summary of what I talked about here. Update: it took me a while, but the slides that accompanied this talk are now up at SlideShare. A little context: The NOP [...]

A Third This Happened – Utrecht Coming This Way

Around this time, an email to the ever-growing This happened – Utrecht mailing list will be sent to announce our third edition, which will take place on Monday 29 June at Theater Kikker in Utrecht. Clockwise: Trompe L’Oeil, FluxFloor, Swarm and Hyper Human. As always, I am super excited about hearing the stories our wonderful [...]

Play in Social and Tangible Interactions

Now that the IxDA has posted a video of my presentation at Interaction 09 to Vimeo, I thought it would be a good idea to provide a little background to the talk. I had already posted the slides to SlideShare, so a full write-up doesn’t seem necessary. To provide a little context though, I will [...]

Mashing Up the Real-Time City and Urban Games

Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I’d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I [...]

Looking Back on a Second This Happened – Utrecht

Some more catching up with things that occurred recently; on Monday February 23 we1 had our second This happened. I am quite satisfied with how things went. For one; we had some unplanned cohesion2 amongst talks.3 Three out of four talks discussed the use of field research (to use the term broadly). It was good [...]

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