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Posts Tagged ‘information architecture’

Play, Story and Recombination

“Dominant models in IA: space + story” was one of the notes I took while at this year’s Euro IA Summit. I’ll get into space some other time. Concerning story: Basically it strikes me that for a discipline involved with an interactive medium, so often designing is likened to storytelling. I’m not sure this is [...]

Summary of My Playful IAs Argument

I thought I’d post a short summary of the argument I made in my Euro IA Summit 2007 talk, for those who weren’t there and/or are too lazy to actually go through the notes in the slides. The presentation is basically broken up into three parts:

Future web environments are becoming so complex, they start [...]

Playful IAs — Slides for My Euro IA Summit 2007 Talk

After a considerable amount of fiddling with SlideShare I’ve finally managed to upload a version of the slides that go with my Playful IAs presentation. This more or less as I presented it at the Euro IA Summit 2007 and includes an approximate transcript of my talk. I hope to get an audio/video recording of [...]

Mirroring Mental Models — Games Modelling Players

Today I sent in the slides of my Euro IA Summit presentation for the proceedings. The rough outline of my talk is done, the most important thing now is to find the proper examples to illustrate all the fuzzy theoretical thinking. That means (at least for me) doing a lot of Flickr photo searches. This [...]

The Experience of Playful IAs

It’s time for a short update on my thinking about Playful IAs (the topic of my Euro IA Summit talk). One of the under-served aspects so far is the actual user experience of an architecture that is playful.

Brian Sutton-Smith describes a model describing the ways in which games are experienced in his book Toys as [...]

Learning About Emergence From Games

I’m still trying to get a grip on why I think games are such a good reference point for IAs and IxDs. I’ll try to take another stab at it in this post. Previously I wrote about how games might be a good way to ’sell’ algorithmic architectures to your client. Even if you’re not [...]

UX and the Aesthetics of Interactivity

I’ve been trying to regularly post some thoughts on the topic of playful IA here. Previously I blogged about how games could be a useful frame for thinking about complex algorithmic architectures. Last week I posted some thoughts on the application of game mechanics in web apps. There, Rahul was kind enough to point me [...]

Possibility Spaces and Algorithmic Architectures

One of the concepts I plan on exploring in my talk at the Euro IA Summit in Barcelona is ‘possibility spaces’. It’s a term used by Will Wright to describe his view of what a game can be – a space that offers multiple routes and outcomes to its explorer. That idea maps nicely with [...]

Interface Design — Fifth and Final IA Summit 2007 Theme

(Here’s the fifth and final post on the 2007 IA Summit. You can find the first one that introduces the series and describes the first theme ‘tangible’ here, the second one on ’social’ here, the third one on ‘web of data’ here and the fourth one on ’strategy’ here.)

It might have been the past RIA [...]

Strategy — Fourth of Five IA Summit 2007 Themes

(Here’s the fourth post on the 2007 IA Summit. You can find the first one that introduces the series and describes the first theme ‘tangible’ here, the second one on ’social’ here and the third one on ‘web of data’ here.)

Like other design disciplines, IAs are typically brought in to solve a problem. The extent [...]

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