Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I’d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I [...]
(Following some recent overly long posts, here’s an attempt to stay under 500 words.) For a while now, I have been lurking on the mailing list of the Alternate Reality Games IGDA SIG. ARGs are games that use the real world as their platform. They usually revolve around a mystery to be unraveled. I find [...]
One of the nicer things about GDC was the huge stack of free magazines I took home with me. Among those was an issue of Edge, the glossy games magazine designed to look good on a coffee table next to the likes of Vogue (or whatever). I was briefly subscribed to Edge, but ended up [...]
(My reading notes are piling up so here’s an attempt to clear out at least a few of them.) Part of the play experience of many digital games is figuring out how the damn thing works in the first place. In Rules of Play on page 210: “[…] as the player plays with FLUID, interaction [...]
‘Metagames’—Richard Garfield’s presentation for the 2000 Game Developers Conference—is in today’s links, but I think it deserves a bit more attention than that. Here are some quotes from the document that stood out for me.1 What a metagame is: “My definition of metagame is broad. It is how a game interfaces with life.” In other [...]
Update 21-03-2008: I’ve added some images of slides to allow for some more context when reading the text. This is a rough transcript of my lecture at GDC Mobile 2008. In short: I first briefly introduce the concept of experience design and systems and then show how this influences my views of mobile casual games. [...]
The languages you’ve mastered shape your thinking. Nouns, verbs, adjectives…if you think of your day-to-day interactions on the web it’s clear the language you’re using is (very) limited. Does that limit your range of thoughts, and the things you’re able to express? Certainly, I’d say. A quote from an old Ben Cerveny bio found in [...]
Allowing people to change parts of your product is playful. It has also always ‘just’ seemed like a good thing to do to me. You see this with with people who become passionate about a thing they use often: They want to take it apart, see how it works, put it back together again, maybe [...]
Last night I presented at the January UXnet meetup in Oslo. When Are invited me to come over I thought I’d be talking to maybe 60 user experience people. 200 showed up—talk about kicking off the year with a bang. I think the crew at Netlife Research may just have written UXnet history. I’m not [...]
Most of you will probably know I’m involved1 with this new mobile game community called Playyoo. I haven’t blogged about it here explicitly because most of my contributions so far are still being developed and will hopefully hit the internet around December. I have an excuse to talk about it now though, because recently I [...]
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