design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘games’

Week 174

This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine [...]

Week 173

At the studio, coffee brewing in the french press, El Guincho on the stereo. Last week I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon. One thing I decided to do about the overwhelming bit is block out more time in my [...]

5 Things I’m Thinking About

You have Alper to blame for this. Alice started it, many followed (some well worth reading) and now the meme has crossed the pond it seems. I know, we’re a bit slow in NL. So, what am I thinking about? My upcoming holiday, which will be the first break in over a year. I am [...]

A Quick Look at Tweetakt’s Playful Installations

Tweetakt is happening in Utrecht at the moment. It’s a youth theatre festival, really pushing the limits of what we think that means. As an example, they’ve provided space for several installations at the festival centre on the Neude. I went over for a quick look today – even though I know most of the [...]

Week 140

Is it march already? Time flies. I’m on my way to Amsterdam again. Around 10 hours earlier, I was in a train in the opposite direction, coming back from Visible Cities #02. This turned out to be an evening well spent. Some nice examples of AR projects were shown but in particular Ole Bouman of [...]

Are Games Media or Design Objects?

In a recent post on the Edge blog – which, if you consider yourself a games designer, you absolutely must read – Matt Jones asks: “Why should pocket calculators be put on a pedestal, and not Peggle?” He writes about the need for games to be appreciated and critiqued as design objects. He points out [...]

A Game as a Museum as a Game

Over at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He asks: “Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game?” I think the simple answer to all these questions is [...]

What the Hubbub Is

There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games. Recently… I’ve adjusted the temporary site to fit with [...]

Work Now So You Can Play Later

There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest. An urban game in the Rotterdam city center On Sunday September 27 around 50 [...]

Announcing a Hybrid Game Opera for Monster

I never thought I would make an opera. But now I have. In a few weeks time the above market square in the town of Monster will be transformed into an arena where fighters duel each other using their pet monsters. If this sounds familiar, it is no coincidence. Mega Monster Battle Arena is one [...]

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