design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘futures’

Week 174

This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine [...]

Week 173

At the studio, coffee brewing in the french press, El Guincho on the stereo. Last week I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon. One thing I decided to do about the overwhelming bit is block out more time in my [...]

5 Things I’m Thinking About

You have Alper to blame for this. Alice started it, many followed (some well worth reading) and now the meme has crossed the pond it seems. I know, we’re a bit slow in NL. So, what am I thinking about? My upcoming holiday, which will be the first break in over a year. I am [...]

Cities, Systems, Literacy, Games

If you were asked to improve your own neighbourhood, what would you change? And how would you go about communicating those changes? Cities are systems, or rather, many systems that interconnect. Like buildings, they can be thought of as having layers, each changing at its own pace. If those layers are loosely coupled, the city [...]

Playing With Complexity — Slides and Notes for My NLGD Festival of Games Talk

When the NLGD Foundation invited me to speak at their anual Festival of Games I asked them what they would like me to discuss. “Anything you like,” was what they said, essentially. I decided to submit an abstract dealing with data visualization. I had been paying more and more attention to this field, but was [...]