design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘fun’

Sketching the Experience of Toys

“Play is the highest form of research.” —Albert Einstein1 That’s what I always say when I’m playing games, too. I really liked Bill Buxton‘s book Sketching User Experiences. I like it because Buxton defends design as a legitimate profession separate from other disciplines—such as engineering—while at the same time showing that designers (no matter how [...]

Tools for Having Fun

One of the nicer things about GDC was the huge stack of free magazines I took home with me. Among those was an issue of Edge, the glossy games magazine designed to look good on a coffee table next to the likes of Vogue (or whatever). I was briefly subscribed to Edge, but ended up [...]

Spectra of Learnability

They gave us Donald Norman’s The Design of Everyday Things1 to read in interaction design school. I remember reading it and—being young an cocky—finding it all very common sense and “Why do they ask us to read this stuff?” And so on.2 I am rereading it now, in the hopes of sharpening my argument for [...]

Game Player Needs and Designing Architectures of Participation

How do you create a corporate environment in which people share knowledge out of free will?1 This is a question my good friends of Wemind2 are working to answer for their clients on a daily basis.3 We’ve recently decided to collaboratively develop methods useful for the design of a participatory context in the workplace. Our [...]

Summary of My Playful IAs Argument

I thought I’d post a short summary of the argument I made in my Euro IA Summit 2007 talk, for those who weren’t there and/or are too lazy to actually go through the notes in the slides. The presentation is basically broken up into three parts: Future web environments are becoming so complex, they start [...]

Playful IAs — Slides for My Euro IA Summit 2007 Talk

After a considerable amount of fiddling with SlideShare I’ve finally managed to upload a version of the slides that go with my Playful IAs presentation. This more or less as I presented it at the Euro IA Summit 2007 and includes an approximate transcript of my talk. I hope to get an audio/video recording of [...]

Game Mechanics in Web Apps

A while ago there was a discussion on the IAI members list about game mechanics on web sites. Andrew Hinton pointed to the Google Image Labeler and LinkedIn‘s ‘profile completeness’ status bar and asked: “Can anyone else think of a use of a game mechanic like this to jump-start this kind of activity?” (Where “this [...]

Kaeru

Online I usually go by the nickname “kaeru”, which (to the best of my knowledge) is Japanese for “frog”. I know, it’s a long story… So today Floris pointed out that I have a namesake who travels around a bit. His vacation shots can be found here.

Adding Friends

Found this via Chris Heathcote’s blog. Funny cartoon by a talented cartoonist who posts new ones regularly over at Flickr. Perhaps it’ll work like this one day?

Nerd Wannabe

Damn. Nerdiger dan Tom, maar lang niet zo nerdig als Edgar. 32 punten: “Not nerdy, but definitely not hip.” Hoe durven ze?!

← Before