(My reading notes are piling up so here’s an attempt to clear out at least a few of them.) Part of the play experience of many digital games is figuring out how the damn thing works in the first place. In Rules of Play on page 210: “[…] as the player plays with FLUID, interaction [...]
I thought I’d post a short summary of the argument I made in my Euro IA Summit 2007 talk, for those who weren’t there and/or are too lazy to actually go through the notes in the slides. The presentation is basically broken up into three parts: Future web environments are becoming so complex, they start [...]
After a considerable amount of fiddling with SlideShare I’ve finally managed to upload a version of the slides that go with my Playful IAs presentation. This more or less as I presented it at the Euro IA Summit 2007 and includes an approximate transcript of my talk. I hope to get an audio/video recording of [...]
I’ve just finished reading an excellent series of post by two video game journalists on the apparent revival of short-session games. (What’s not to love about an article that finishes by asserting that Desktop Tower Defense beats BioShock at its own mechanic?) It’ll be in tomorrow’s link post but here’s the link anyway. Being involved [...]
(Waiting for my train home to arrive, I finally have the opportunity to post this.) So with Reboot 9.0 and the after-party done, I think I’ll briefly write up my impressions of the second day. Stowe Boyd – Good talk as always, offering a new definition of ‘flow’. I guess his attempt to have people [...]
There’s been a few posts from the UX community in the recent past on flow states (most notably at 37signals’s Signal vs. Noise). This got me thinking about my own experiences of flow and what this tells me about how flow states could be induced with interfaces. A common example of flow states is when [...]
© Leapfroglog. Powered by WordPress using the DePo Skinny Theme.