In Talks on
9 July 2008 tagged aesthetics, Ben Fry, collective intelligence, complexity, data visualization, dataviz, emergence, exploration, Festival of Games 2008, frivolity, futures, game design, games, GD, happiness hacking, information design, information graphics, information visualization, infoviz, interaction design, IxD, Jane McGonigal, languages, ludic fallacy, NLGD, personal informatics, play, prediction, prescription, Stamen Design, supercontext, utility with 14 comments
When the NLGD Foundation invited me to speak at their anual Festival of Games I asked them what they would like me to discuss. “Anything you like,” was what they said, essentially. I decided to submit an abstract dealing with data visualization. I had been paying more and more attention to this field, but was [...]
In Articles on
17 April 2008 tagged adaptation, challenge, Dan Saffer, difficulty, Donald Norman, exploration, flow, game design, games, gaming, GD, interaction design, IxD, learning, Matt Jones, play, rules, usability, user experience, UX with Comments Off
(My reading notes are piling up so here’s an attempt to clear out at least a few of them.) Part of the play experience of many digital games is figuring out how the damn thing works in the first place. In Rules of Play on page 210: “[…] as the player plays with FLUID, interaction [...]