design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘evolution’

Mashing Up the Real-Time City and Urban Games

Yesterday evening I was at the Club of Amsterdam. They host events centred around preferred futures. I was invited to speak at an evening about the future of games.1 I thought I’d share what I talked about with you here. I had ten minutes to get my point across. To be honest, I think I [...]

Where Social Software Should Go Next — Habitat’s Lessons

MMOGs have not progressed since 1990. Neither has social software. Well maybe a little, but not much. At least that’s what I’m lead to believe after reading another wonderful essay in The Game Design Reader—a book I like to dip into once in a while to read whatever catches my fancy. In The Lessons of [...]