design, cities, physical & social interaction, play

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Posts Tagged ‘design’

Pollinator — A Casual Game Prototype Made With Mobile Processing

Last sunday I sat down and coded a prototype of a casual game in Mobile Processing. I got the idea for it the evening before: You’re a bee who needs to collect as much honey as possible in his hive while at the same time keeping a flower-bed blooming by pollinating… Play it and let [...]

Learning About Emergence From Games

I’m still trying to get a grip on why I think games are such a good reference point for IAs and IxDs. I’ll try to take another stab at it in this post. Previously I wrote about how games might be a good way to ‘sell’ algorithmic architectures to your client. Even if you’re not [...]

UX Designers Should Get Into Everyware

I’ve been reading Adam Greenfield’s Everyware on and off and one of the things that it has me wondering the most lately is: are UX professionals making the move to design for ubiquitous computing? There’re several places in the book where he explicitly mentions UX in relation to everyware. Let’s have a look at the [...]

Gift Outcompetes Exchange in Design Too

I just finished Eric Steven Raymond’s Homesteading the Noosphere. It’s a terrific read for anyone looking for a thorough look at the inner workings of the open source software development community. Like others, whenever reading this kind of stuff sooner or later apophenia hits and I try to tie bits to my own discipline, which [...]

On Presentations

One of the most enjoyable things about attending conferences is seeing a lot of people presenting in various ways. A while ago I challenged my own presenting skills by doing a Pecha Kucha. Today, I attended a class (part of a didactics course) on giving lectures. Two prominent lecturers (Giep Hagoort and Jeroen van Mastrigt) [...]

My Mobile Game Directions Pecha Kucha

Yesterday I presented my talk on mobile gaming at the 6th Pecha Kucha Night in Rotterdam’s Off_Corso. I was programmed as the first speaker, which was exciting (and also allowed me to benefit from the primacy effect, as my girlfriend pointed out). Colleague Iskander was kind enough to record the whole thing on his N70 [...]

NRC.Next

Een hele site in Flash optuigen, en deze vervolgens alleen gebruiken voor een slideshow met wat “prikkelende” foto’s? Kom op NRC — dat kunnen jullie beter.

Rojo Redesign

Rojo has redesigned. It all feels a lot cleaner and more compact (as well as slightly faster). Headline scanning’s improved quite a bit. The one glaring mistake I’ve noticed is that headers no longer link to the original stories, but are some kind of permalink to the post inside Rojo. You have to click a [...]

Strawberries

Good stuff over on PingMag (my favorite Japanese website) on packaging design of strawberry products. Technorati: strawberries, PingMag, packaging, design, Japan

Visual Complexity

A great site that collects all kinds of computer generated information graphics. Via iaslash.org. Technorati: Visual Complexity, infodesign, information graphics

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