In Talks on
17 November 2008 tagged architecture, conferences, control, design, emergence, game design, Game Design London, GD, GDL, interaction design, IxD, learning, media, play, Playful 08, playgrounds, presentations, skateboarding, slides, Talks, tools, underspecification with 10 comments
A while ago I was interviewed by Sam Warnaars. He’s researching people’s conference experiences; he asked me what my most favourite and least favourite conference of the past year was. I wish he’d asked me after my trip to Playful ’08, because it has been by far the best conference experience to date. Why? Because [...]
In Talks on
27 May 2008 tagged 2008, alternate reality games, architecture, ARGs, cameras, cities, conferences, control, culture, events, everyware, flash mobs, free running, freedom, game design, GD, graffiti, hoaxes, interaction design, IxD, LED throwies, Mario Question Blocks, mobility, physical computing, play, politics, presentations, privacy, procedural rhetoric, Provo, public space, security, September 12, skateboarding, slides, street art, surveillance, Talks, The Web and Beyond 2008: Mobility, TWAB, TWAB 2008, TWAB08, ubicomp, ubiquitous computing, UFOs, urbanism, user experience, UX, Zona Incerta with 22 comments
This is a transcript of my presentation at The Web and Beyond 2008: Mobility in Amsterdam on 22 May. Since the majority of paying attendees were local I presented in Dutch. However, English appears to be the lingua franca of the internet, so here I offer a translation. I have uploaded the slides to SlideShare [...]
In Articles on
21 April 2008 tagged control, creativity, evolution, game design, Habitat, interaction design, MMOGs, moderation, play, social software with Comments Off
MMOGs have not progressed since 1990. Neither has social software. Well maybe a little, but not much. At least that’s what I’m lead to believe after reading another wonderful essay in The Game Design Reader—a book I like to dip into once in a while to read whatever catches my fancy. In The Lessons of [...]