In Talks on
20 July 2009 tagged behavior, cities, collective intelligence, crowdsourcing, design, events, game design, interaction design, lectures, LUX, Nijmeegs Ontwerp Platform, Nijmegen Design Platform, nop, perception, pervasive games, physical, play, procedural rhetoric, social, Talks, urban, urban games with 1 comment
It’s been a few weeks since I presented at the Nijmegen Design Platform (NOP), but I thought it would still be useful to post a summary of what I talked about here.
Update: it took me a while, but the slides that accompanied this talk are now up at SlideShare.
A little context: The NOP run [...]
In Talks on
9 July 2008 tagged aesthetics, Ben Fry, collective intelligence, complexity, data visualization, dataviz, emergence, exploration, Festival of Games 2008, frivolity, futures, game design, games, GD, happiness hacking, information design, information graphics, information visualization, infoviz, interaction design, IxD, Jane McGonigal, languages, ludic fallacy, NLGD, personal informatics, play, prediction, prescription, Stamen Design, supercontext, utility with 14 comments
When the NLGD Foundation invited me to speak at their anual Festival of Games I asked them what they would like me to discuss. “Anything you like,” was what they said, essentially. I decided to submit an abstract dealing with data visualization. I had been paying more and more attention to this field, but was [...]