Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘choice’

Designing a Mobile Social Gaming Experience for Gen-C

Update 21-03-2008: I’ve added some images of slides to allow for some more context when reading the text.

This is a rough transcript of my lecture at GDC Mobile 2008. In short: I first briefly introduce the concept of experience design and systems and then show how this influences my views of mobile casual games. From [...]