design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘casual’

Designing a Mobile Social Gaming Experience for Gen-C

Update 21-03-2008: I’ve added some images of slides to allow for some more context when reading the text. This is a rough transcript of my lecture at GDC Mobile 2008. In short: I first briefly introduce the concept of experience design and systems and then show how this influences my views of mobile casual games. [...]

Playyoo Goes Beta

Today Playyoo went beta. Playyoo is a mobile games community I have been involved with as a freelance interaction designer since july of this year. I don’t have time for an elaborate post-mortem, but here are some preliminary notes on what Playyoo is and what part I’ve played in its conception. Playyoo brings some cool [...]

What Should a Casual MMOG Feel Like?

I’m finding myself in the starting phases of designing a casual MMOG (or virtual world, if you prefer that term). When I say design, I mean determining the structure and behaviour of the world — interaction design, in other words. It’s an interesting challenge (and a significant change from designing mobile games, to say the [...]

My GDC Mobile 2008 Proposal: Accepted!

It doesn’t say so on the site yet, but I am on the program for next year’s GDC Mobile.1 Yesterday I got the email that my talk — titled Designing a Casual Social Gaming Experience for Generation C — has been accepted. To be honest I was quite surprised. I work in the blurry overlap [...]

I Was Interviewed for the Playyoo Blog

Most of you will probably know I’m involved1 with this new mobile game community called Playyoo. I haven’t blogged about it here explicitly because most of my contributions so far are still being developed and will hopefully hit the internet around December. I have an excuse to talk about it now though, because recently I [...]

Pollinator — A Casual Game Prototype Made With Mobile Processing

Last sunday I sat down and coded a prototype of a casual game in Mobile Processing. I got the idea for it the evening before: You’re a bee who needs to collect as much honey as possible in his hive while at the same time keeping a flower-bed blooming by pollinating… Play it and let [...]

Snacking on Casual Games

Following up on an earlier post about short-session games here are some comments on a recent Gamasutra article by Ian Bogost (it’ll be in the link post for tomorrow). It’s titled ‘Casual As In Sex, Not Casual As In Friday‘ and in it Bogost argues there is quite a bit of unexplored space in the [...]