Week 169

Fiona Raby once told me that the major­i­ty of her work with stu­dents at the RCA was about psy­chol­o­gy. After a week like this, I can see where she’s com­ing from. With­out going into too much detail, I had my work cut out for me with a new group of stu­dents who I will be work­ing with on a design research project at the HKU. After a first meet­ing with the team and a kick-off with the client the next day, it became clear I was deal­ing with a group with some seri­ous moti­va­tion­al issues. The trick was to fig­ure out where it all was com­ing from. To do this it was vital to try and see things as they real­ly are in stead of as they were pre­sent­ed to me by the group. After sev­er­al addi­tion­al ses­sions (mess­ing with my sched­ule but that comes with the ter­ri­to­ry) I had it fig­ured out more or less and have for­mu­lat­ed a plan to deal with it. Psychology.

In between all that crazi­ness my week con­sist­ed of:

  • Work­ing with my two new interns at Hub­bub. We reflect­ed on their expe­ri­ences at the Nat­ur­al Net­work­ing Fes­ti­val and pre­sent­ed a post-mortem of the first game to Thieu after attend­ing one of the Learn­ing Lab meetups.
  • Sketch­ing out addi­tions to the PLAY Pilots web­site nec­es­sary to sup­port the Zes­baans instal­la­tion for the Nether­lands Film Fes­ti­val. These will launch next week in time for the instal­la­tion’s unveil­ing on Thursday.
  • Pre­sent­ing my pre­lim­i­nary list of inter­ac­tive works suit­able for next year’s Twee­t­akt fes­ti­val. This is my first time curat­ing an event oth­er than This hap­pened. I am keen to mash up play­ful inter­ac­tion design with the fringes of game design and it seems Twee­t­akt are up for it too. Hap­py days.
  • Anoth­er full day of work on Maguro. Best part of which was a few qui­et hours to bang out a first playable paper pro­to­type of the game. Con­ver­gence is a bitch but always reward­ing when it happens.
  • Today, I hung out at BUROPONY and took care of a few odds and ends for their web­site. In return work has start­ed on a last bit of Hub­bub cor­po­rate iden­ti­ty: a design for the box to hold our busi­ness-slash-col­lectible play­ing cards.

And with that I am sign­ing off. A train is tak­ing me from Rot­ter­dam to Utrecht, per­haps I will be in time to catch the tail end of fri­day drinks at the Dutch Game Gar­den. Nev­er a dull moment there.

Week 165

So week 165. One of those old-fash­ioned frag­ment­ed weeks that reminds me of why I decid­ed a while ago that I should stop hav­ing more than two meet­ings on one day. Anyway. 

Fol­low­ing the week­end of Stekker Fest crazi­ness I had a bit of an off day on Mon­day. Tues­day I sat down with Ianus and Alexan­der to make plans for the next This hap­pened — Utrecht. We’ve had a bit of trou­ble find­ing a venue, get­ting financ­ing and every­thing but it looks like we’re all set. Mon­day 4 Octo­ber at The­ater Kikker in Utrecht, NL. Save the date. 

From Ams­ter­dam I trav­eled on to Rot­ter­dam and spent some time at Simon’s sketch­ing out the addi­tions to PLAY Pilots for the Wip ‘n’ Kip game data. I also dropped by BUROPONY. They might make some­thing cool for This hap­pened attendees…

Wednes­day I had cof­fee with Thieu and Godelieve at the West­er­gas­fab­riek in Ams­ter­dam to talk about a new project which I’ve dubbed Fugu. It deals with exper­i­men­tal (game-like) new forms of high­er edu­ca­tion. I am tak­ing on board two interns to help me out with that. That’ll be an inter­est­ing new expe­ri­ence. I also hooked up with Peter, who is now at Adap­tive Path Ams­ter­dam. Cool build­ing, they seem to be doing well. Nice. 

In the after­noon on Wednes­day I was back in Utrecht to talk to Ezra, who is involved with some inter­est­ing research into cycling. He’s based in Copen­hagen. We dis­cussed ways in which we might use low-tech per­va­sive urban games to shape cycle use. Who knows, Hub­bub might ven­ture there to do some exper­i­ments in future.

I fin­ished that day off with a review of a stu­dent pre­sen­ta­tion. Final exams is next week; that’ll eat up a lot of my time.

Ah what’s more? Thurs­day, more edu­ca­tion­al work, I attend­ed a kick-off of the new aca­d­e­m­ic year at the HKU’s school of art and tech­nol­o­gy. I liked the fact that all teach­ers were there and sat down to sync their class­es and assign­ments in such a way that they all con­nect­ed to projects stu­dents would be doing. Prop­er project-based art edu­ca­tion. Good to see that happen.

And today I am review­ing one more stu­dent pre­sen­ta­tion and am spend­ing some time with Alper on PLAY Pilots and relat­ed bits.

Look­ing ahead, next week will be about the afore­men­tioned final exams and also the kick-off of project Maguro. I have to say I am run­ning on fumes a bit and can’t wait for next week because on fri­day I will head to Ter­schelling for a week and unplug completely.

Almost for­got about Boc­ce Drift this Sun­day. Come along and play.

Week 141

It’s been a while since I spent time at my own desk in the Dutch Game Gar­den. It was nice to do this again yes­ter­day, hav­ing the city right out­side my door and kin­dred spir­its such as Fource­Labs upstairs. I was­n’t inside the whole time though, in the morn­ing I had anoth­er chat at EKKO about Tako. And in the after­noon I head­ed to Lei­d­sche Rijn accom­pa­nied by Julius to attend a work­shop con­cern­ing Utrecht’s bid to become Euro­pean cap­i­tal of culture.

I kicked off the week with two days of work at Layar (now on my way to Ams­ter­dam in a divert­ed train for my third and last day of the week there). I’ve been col­lab­o­rat­ing close­ly with some of the engi­neers to shape some upcom­ing new… stuff. Things are devel­op­ing at such a high pace that it’s a real chal­lenge to keep up. It feels like being on top of a rodeo bull some­times, but in a good way. This means I need to be prag­mat­ic and fast with devel­op­ing and doc­u­ment­ing designs.

In between, I’ve post­ed a long over­due project descrip­tion to the Hub­bub site for Mega Mon­ster Bat­tle Are­na. It’s this quirky project — a cross between a game and an opera — that I was involved with last year. It feels good to final­ly have it out there for me and oth­ers to point to.

Oth­er in-between stuff includes a final review of sev­er­al grad­u­a­tion project pro­pos­als. I need to pro­vide feed­back by the start of next week, and then I’ll switch to coach­ing a hand­ful of students. 

The week will be topped off with what is sure to be a fun fri­day at the BUROPONY stu­dio. I’ll do some work on their site, and in return have them do some addi­tion­al work on the Hub­bub brand. Scratch­ing each oth­er’s backs, that’s how small cre­ative enter­pris­es flourish.