design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Posts Tagged ‘adaptation’

Play in Social and Tangible Interactions

Now that the IxDA has posted a video of my presentation at Interaction 09 to Vimeo, I thought it would be a good idea to provide a little background to the talk. I had already posted the slides to SlideShare, so a full write-up doesn’t seem necessary. To provide a little context though, I will [...]

Embodied Interaction and Improvised Information Displays

Recently a good friend of mine became a dad. It made me feel really old, but it also lead to an encounter with an improvised information display, which I’d like to tell you about, because it illustrates some of the things I have learnt from reading Paul Dourish’s Where the Action Is. My friend’s son [...]

Slides and Summary for ‘More Than Useful’

Update: The video and slides are now available on the conference site. The conference From Business to Buttons 2008 aimed to bring together the worlds of business and interaction design. I was there to share my thoughts on the applicability of game design concepts to interaction design. You’ll find my slides and a summary of [...]

Notes on Play, Exploration, Challenge and Learning

(My reading notes are piling up so here’s an attempt to clear out at least a few of them.) Part of the play experience of many digital games is figuring out how the damn thing works in the first place. In Rules of Play on page 210: “[…] as the player plays with FLUID, interaction [...]

Adaptive Design and Transformative Play

Allowing people to change parts of your product is playful. It has also always ‘just’ seemed like a good thing to do to me. You see this with with people who become passionate about a thing they use often: They want to take it apart, see how it works, put it back together again, maybe [...]