design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

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Links for 2010-11-09

Taxonomy of the invisible – Bobulate "If it’s true that more than half the world’s people organize themselves in cities, then it’s our responsibility to understand and pay attention to the wild and unmanaged plants that grow up all around us." Curious discussion of the need to reconsider the way we perceive weeds or invasive [...]

Links for 2010-11-08

COMPLETELY NEW ECONOMIES AS A SOFTWARE SERVICE – Global Guerrillas "…our economic and social ‘adjacent possible’ appears to now include complete economies and social structures delivered as software service…" Since I am desperately looking for ways we might reinvent how we measure value, this is of some interest. Via Alper. (tags: values economies software networks [...]

Links for 2010-11-07

Infovore » Narrative Exoskeletons (or, “why I like Game Dev Story”) "It’s a tool to help you do something. That notion led to the thought that mechanically-realised stories – the kind that movies can’t really ever tell, and the kind that games are invariably best at – are a kind of narrative exoskeleton." Games as [...]

Links for 2010-11-05

GOOGLIST REALISM: The Google-China saga and the free-information regimes as a new site of cultural imperialism and moral tensions – culturalbytes – Tricia Wang "We need to question any ”reality that presents itself as natural”and that includes something as apparently innocuous as Google." An examination of the rhetoric underlying Google's seamingly neutral tech, and the new [...]

Links for 2010-11-04

BLDGBLOG: Comparative Planetology: An Interview with Kim Stanley Robinson "…the idea of appropriate technology and alternative design: that needs to come back big time." An interview with Kim Stanley Robinson in which (among many things) the follies of current thinking on 'sustainable' technology. (tags: KimStanleyRobinson sciencefiction technology archeology architecture planets space scifi futures history design) [...]

Links for 2010-10-31

[IMG MGMT] What Relational Aesthetics Can Learn From 4Chan This essay argues that 4chan's /b/ is a prime example of a new form of art some call relational aesthetics. I found the examination of the mARBLE CAKE ALSO THE GAME raid to be the most interesting part, reminding me of the ludic happenings of the [...]

Links for 2010-10-25

Gentrification and Its Discontents – Magazine – The Atlantic The author argues that to cling to Jacob's romantic ideal of the vibrant urban neighbourhood is futile in the face of long term economic development. (tags: gentrification cities JaneJacobs economics architecture neighbourhoods) polis: Shenzhen: Villages within a City I keep digging up fascinating factoids about this [...]

Links for 2010-10-15

Kevin Kelly and Steven Johnson on Where Ideas Come From | Magazine "the most creative environments allow for repeated failure". Fail early, fail often. Idea scaffolding. We know these things and by the looks of things after these two books the whole world will, too. (tags: books kevinkelly stevenjohnson technology ideas innovation nature evolution culture [...]

Links for 2010-10-14

Raph’s Website » GDCOnline: my Social Mechanics talk A pretty impressive tour of the mechanisms behind multiplayer games. The point about almost any game being multiplayer in some sense is a welcome one, too. (tags: social games play design raphkoster mechanics)

Links for 2010-10-13

Emergent Play : ludogeography "several factors suggest that the impulse to make life as exciting as a game is not without a certain naivety" A discussion of a curious pervasive game with some good insight into the issues surrounding everyday reality with games. (tags: games play emergence pervasivegames emergentgame args alternaterealitygames) Mule Design Studio’s Blog: [...]

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