Tripping Cyborgs and Organ Farms: The Fictions of Cordwainer Smith | NeuroTribes A fascinating profile piece on Paul Linebarger aka Cordwainer Smith, psychological warfare specialist as well as writer of subversive science fiction such as Scanners. (tags: scanners cyborgs sciencefiction scifi psyops psychologicalwarfare) in the Japanese Embassy of London – uvula Keita Takahashi on some [...]
Gabe Zichermann: The Tech Industry's Tea Party I'm pretty sure it's not helpful or accurate to liken gamification's critics to the Tea Party. Some of gamification's ideas are interesting. But they should be applied with care and moderation. (tags: gamification criticism play games gamedesign)
Impressions: Nidhogg | Rock, Paper, Shotgun "The single greatest thing Nidhogg does is that it understands how to entertain a crowd as well as its players." a wonderful example of a videogame with performative qualities. (tags: performance games play indie audience nidhogg messhof) Non-fiction » Bijdrage aan Net Echt: De werkelijkheid van de toekomst "Nu [...]
Spy Party 360 Review || Tech Gamer column on Game People "Spy Party is two-player game with one player taking the role of the spy and the other taking the role of the sniper. The spy may be one of any number of party guests, joined by an ambassador and a double agent. The spy [...]
NIDHOGG An awesome two-player indie dueling game with some wonderful performative qualities. (tags: games indie play duels fighting fencing social multiplayer) The Jejune Institute I'm told that if you look these guys up in SF you're treated to a bizarre ARG-like experience. (tags: args alternaterealitygames games play sanfrancisco SF jejuneinstitute) Embedding passion as product attribute [...]
russell davies: post digital – an apology "The only way to be a Post Digital business is to be a thoroughly, deeply, massively digital one. To be digital in culture not just in capabilities. To know how to iterate in public, to do experiments not research, to recognise that it's quicker and better to code [...]
Urban Omnibus » Work and the Open Source City "Rather than merely a place to do work, the choice of a like-minded coworking community with the right amount of diversity and exposure to new skills and ideas could be as important as choosing a neighborhood to live in." A solid overview of the cowering phenomenon. [...]
Learning to Play to Learn Solid advice from Eric Zimmerman on common pitfalls of educational game design. I can certainly relate to many of these. (tags: games play gamedesign education seriousgames appliedgames teaching learning) Chris Heathcote: anti-mega: an evening with Kinect "I suspect the lag also contributes to the extreme unease the system sometimes creates [...]
Cognitive Load | Quiet Babylon "The purpose of the Cyborg, as well as his own homeostatic systems, is to provide an organizational system in which such robot-like problems are taken care of automatically and unconsciously, leaving man free to explore, to create, to think, and to feel." A good design guideline, if you ask me. [...]
Process? Method? Theory? "…the most fundamental acts of design are essentially a combination of talent and practice. Like a sport or a musical instrument – performance, not process…" Of interest mainly because I am looking for new ways to frame design for students and trainees. Methods in stead of processes might be a helpful approach. [...]
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