The Play Ethic: wonderlab "they’re just finite (indeed, crappy) little pretexts – alongside other pretexts like gift-giving, sharing/curating, commenting/expressing – to help us engage in the potentially infinite social communication that something like Facebook (or more generally the internet) affords." One of many gems to be found in this elaborate Wonderlab report from Mr. Kane. [...]
The Breaking Time: Surveillance technology defeated — by makeup I wonder when this will become fashion. (tags: camouflage security privacy control liberty fashion makeup facepaint cameras surveillance) Couple Up, unpacked | Hide&Seek Margaret shares some notes on te design decisions behind Couple Up, a card game created at a recent Hide & Seek event in [...]
All Play: Make Believe by Jimmy Stewart "It’s the playful spirit of the game that’s more important than the letter of the rules. Which is as it should be. Jane McGonigal says reality is broken and let’s fix it with game, a whiff of formalin in the air. Her lens on the world is rather [...]
With Games They Invent, Artists Unleash the Athlete Within – NYTimes.com "When artists become interested in sport, “they become terribly anxious that they could be confused with the quote-unquote normal fans,” said Hans Ulrich Gumbrecht, a professor of comparative literature at Stanford University and author of “In Praise of Athletic Beauty” (Belknap Press, 2006). “So [...]
The Mobile City project and urban gaming | de Lange | Second Nature: International journal of creative media Although I object to some of the blanket statements about the nature of video games (all of them being spatial, for instance) I do think this overview of urban games and how they relate to urban computing [...]
BLDGBLOG: Species of Spaces Lovely photos of the curious patterns that can emerge from suburbs. Of interest because I've been toying with an idea to make a game about glyphs in urban landscapes. "We are living amidst geometry, post-terrestrial screens between ourselves and the planet we walk upon." (tags: shapes patterns urban cities suburbs glyphs)
Near Future Laboratory » Blog Archive » Creative Corporate Cultures Some interesting notes from Julian on what makes Pixar tick. Of interest for me because I need to figure out how to make Hubbub a good place for creativity. (tags: creativity Pixar culture business companies)
Look Closely, Doctor – See the Camera? – NYTimes.com So while The Game has given rise to alternate reality gaming, The Truman Show has lead to an increase in cases of paranoid delusion. (tags: delusion psychosis TheTrumanShow films culture psychiatry mental health)
Bashers » Blog Archive » Apenkooien (Dutch) "Voor een TV en met een stuk plastic in mijn handen bestuur ik poppetjes die kunnen rennen, springen en aan lianen of touwen zwaaien. Deze computerspelletjes vullen het gat dat voor mijn pubertijd is ontstaan en alhoewel ze dat verdienstelijk doen, en alleen maar mooier en mooier worden, [...]
Frank Chimero "I want to see things earn the privilege to be objects. If we have the option of things being “real” and “not real,” I want the real stuff to be really good. I want the times when ink hits paper to always be beautiful, useful, and desirable. It seems like such a shame [...]
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