Atemporality for the Creative Artist | Beyond The Beyond "Why not designer fiction as life? Why not role-playing games in real spaces? Why not [...]
Can a Game Save the World? | Mssv Adrian Hon takes a long hard look at the potential of persuasive games for saving the [...]
The Game is about the World not Dragons: Talking with Will Wright about Augmented Reality | UgoTrade "Before the Wii, immersive was understood as how much we [...]
Game Studies 0501: WarioWare Review by Chaim Gingold "WarioWare, finally, is fascinating because of its message to game scholars: we can reflect upon games [...]
Dazed Digital | Sumi Ink Club A brief interview with the founders of a collaborative drawing project that produces startling results. I'm curious about [...]
The Play Ethic: My review of 'Fun Inc.' and 'A Casual Revolution' Pat Kane reviews of two recent books on games. [...]
DICE 2010: "Design Outside the Box" Presentation Videos – G4tv.com I have mixed feelings about this talk. On the one hand, any effort to [...]
im.ve – Projects – GranulatSynthese "GranulatSynthese is an installation for the intuitive creation of ambient, meditative audio-visuals. It uses granulate distributed over a surface [...]
This Happened #5 — Brief Impressions at Alper.nl The ever-critical-but-fair Alper's take on last night's This happened – Utrecht. [...]
The Ethical Dog: Scientific American "Canids … follow a strict code of conduct when they play, which teaches pups the rules of social engagement [...]
© Leapfroglog. Powered by WordPress using the DePo Skinny Theme.