design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Articles

A Game as a Museum as a Game

Over at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He asks: “Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game?” I think the simple answer to all these questions is [...]

Jane Jacobs and London’s Old Street Area

I’ve been reading The Death and Life of Great American Cities at a leisurely pace since october or so. (A tempo that seems to suit the book fine. Jacobs makes me want to slow down and see.) I came across this passage during a session with the book this weekend and something about a recent [...]

A Landscape Generated From Silence

So a few weeks ago, before he went surfing in Morocco, m’colleague Alper reported in an elaborate fashion on the project he and I did for the artist Sarah van Sonsbeeck. If you’re into data visualization and information design and you haven’t read it already, I encourage you to do so right now. I thought [...]

What the Hubbub Is

There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games. Recently… I’ve adjusted the temporary site to fit with [...]

Janneke Sluijs Completes THUTC #4 Line-Up

We’ve added one more speaker to the line-up of This happened – Utrecht #4: Janneke Sluijs will talk about Noot, a small tool meant to support creative sessions. Noots can be physically attached to paper artefacts that stimulate the creative process. This way, audio fragments are tagged, making it possible to retrieve the original audio [...]

Announcing This Happened – Utrecht #4

Four weeks from now we’re running the fourth edition of This happened – Utrecht (the last one for this year). It’ll take place in Theater Kikker again, on 26 October and we’ll start at the usual time: 20:00 hours (doors op 19:30 hours). Ianus, Alexander and I have been debating this edition’s line-up fervently, and [...]

Work Now So You Can Play Later

There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest. An urban game in the Rotterdam city center On Sunday September 27 around 50 [...]

This Pervasive Games Workshop I Ran at This Conference

A few things I got people to do at this year’s NLGD Festival of Games: Fight each other with paper swords… …and run around with lunch-boxes on their heads.1 This was all part of a workshop I ran, titled ‘Playful Tinkering’. The mysterious Mink ette — who amongst many things is a designer at Six [...]

A Third This Happened – Utrecht Coming This Way

Around this time, an email to the ever-growing This happened – Utrecht mailing list will be sent to announce our third edition, which will take place on Monday 29 June at Theater Kikker in Utrecht. Clockwise: Trompe L’Oeil, FluxFloor, Swarm and Hyper Human. As always, I am super excited about hearing the stories our wonderful [...]

Announcing a Hybrid Game Opera for Monster

I never thought I would make an opera. But now I have. In a few weeks time the above market square in the town of Monster will be transformed into an arena where fighters duel each other using their pet monsters. If this sounds familiar, it is no coincidence. Mega Monster Battle Arena is one [...]

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