In a recent post on the Edge blog – which, if you consider yourself a games designer, you absolutely must read – Matt Jones asks:
“Why should pocket calculators be put on a pedestal, and not Peggle?”
He writes about the need for games to be appreciated and critiqued as design objects. He points out [...]
This is the last list I’ll be posting on stuff from 2009, I promise. After this it’s all about looking forward. I’ve been tracking my reading on aNobii for some time. Here’s a list of the books I’ve found particularly worthwhile, ordered chronologically. My three absolute favorites are marked in bold.
Faith in Fakes, Umberto Eco Cat’s [...]
Last year was thankfully much lower on travel than previous ones. We’re almost a week into 2010, I know, but I still thought it would be worth posting these.1
Vancouver Saint Augustine Kuala Lumpur London
One or more nights were spent in each place. All of these were lovely in their own way, but KL’s my favorite of the bunch. [...]
Over at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He asks:
“Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game?”
I think the simple answer to all these questions [...]
I’ve been reading The Death and Life of Great American Cities at a leisurely pace since october or so. (A tempo that seems to suit the book fine. Jacobs makes me want to slow down and see.) I came across this passage during a session with the book this weekend and something about a recent [...]
So a few weeks ago, before he went surfing in Morocco, m’colleague Alper reported in an elaborate fashion on the project he and I did for the artist Sarah van Sonsbeeck. If you’re into data visualization and information design and you haven’t read it already, I encourage you to do so right now. I thought [...]
There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games.
Recently…
I’ve adjusted the temporary site to fit with the brand [...]
We’ve added one more speaker to the line-up of This happened – Utrecht #4:
Janneke Sluijs will talk about Noot, a small tool meant to support creative sessions. Noots can be physically attached to paper artefacts that stimulate the creative process. This way, audio fragments are tagged, making it possible to retrieve the original audio [...]
Four weeks from now we’re running the fourth edition of This happened – Utrecht (the last one for this year). It’ll take place in Theater Kikker again, on 26 October and we’ll start at the usual time: 20:00 hours (doors op 19:30 hours). Ianus, Alexander and I have been debating this edition’s line-up fervently, and [...]
There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest.
An urban game in the Rotterdam city center
On Sunday September 27 around 50 young people [...]
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