design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Archive for November 2010

Links for 2010-11-08

COMPLETELY NEW ECONOMIES AS A SOFTWARE SERVICE – Global Guerrillas "…our economic and social ‘adjacent possible’ appears to now include complete economies and social structures delivered as software service…" Since I am desperately looking for ways we might reinvent how we measure value, this is of some interest. Via Alper. (tags: values economies software networks [...]

Links for 2010-11-07

Infovore » Narrative Exoskeletons (or, “why I like Game Dev Story”) "It’s a tool to help you do something. That notion led to the thought that mechanically-realised stories – the kind that movies can’t really ever tell, and the kind that games are invariably best at – are a kind of narrative exoskeleton." Games as [...]

Links for 2010-11-05

GOOGLIST REALISM: The Google-China saga and the free-information regimes as a new site of cultural imperialism and moral tensions – culturalbytes – Tricia Wang "We need to question any ”reality that presents itself as natural”and that includes something as apparently innocuous as Google." An examination of the rhetoric underlying Google's seamingly neutral tech, and the new [...]

Week 176

As I was starting to write this a discussion broke out on dramaturgy and game design. So I got sidetracked debating similarities and differences between disciplines and most importantly what they have to offer to each other. The room was filled with interaction designers, game designers and folk with a theatre background.1 So that was [...]

Links for 2010-11-04

BLDGBLOG: Comparative Planetology: An Interview with Kim Stanley Robinson "…the idea of appropriate technology and alternative design: that needs to come back big time." An interview with Kim Stanley Robinson in which (among many things) the follies of current thinking on 'sustainable' technology. (tags: KimStanleyRobinson sciencefiction technology archeology architecture planets space scifi futures history design) [...]

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