design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Archive for October 2010

Links for 2010-10-31

[IMG MGMT] What Relational Aesthetics Can Learn From 4Chan This essay argues that 4chan's /b/ is a prime example of a new form of art some call relational aesthetics. I found the examination of the mARBLE CAKE ALSO THE GAME raid to be the most interesting part, reminding me of the ludic happenings of the [...]

Week 175

This week, a large chunk of my time was taken up by the return of project Maguro. A few weeks ago, I think it was number 171, we (a team of freelance consultants put together by Demovides) presented our concept. It turns out the client liked this concept so much, they actually want it produced, [...]

This Happened – Utrecht #8, Coming Up

I have to say, number seven is still fresh in my mind. Even so, we’ve announced number eight. You’ll find the lineup below. I hope to see you in four weeks, on November 22 at the HKU Akademietheater. Rainer Kohlberger is an independent visual artist based in Berlin. The concept and installation design for the [...]

Links for 2010-10-25

Gentrification and Its Discontents – Magazine – The Atlantic The author argues that to cling to Jacob's romantic ideal of the vibrant urban neighbourhood is futile in the face of long term economic development. (tags: gentrification cities JaneJacobs economics architecture neighbourhoods) polis: Shenzhen: Villages within a City I keep digging up fascinating factoids about this [...]

Week 174

This week on Wednesday I found myself in the lovely KNAW building to talk about the far future of applied game design. I was invited to do so by STT, together with David Shaffer, Jeroen van Mastrigt and Jeroen Elfferich. I talked about the incapacity of design as well as science fiction to effectively imagine [...]

Links for 2010-10-15

Kevin Kelly and Steven Johnson on Where Ideas Come From | Magazine "the most creative environments allow for repeated failure". Fail early, fail often. Idea scaffolding. We know these things and by the looks of things after these two books the whole world will, too. (tags: books kevinkelly stevenjohnson technology ideas innovation nature evolution culture [...]

Week 173

At the studio, coffee brewing in the french press, El Guincho on the stereo. Last week I felt overwhelmed, this week I just feel allergic. Literally. I have a head full of antihistamines, hope they kick in soon. One thing I decided to do about the overwhelming bit is block out more time in my [...]

Links for 2010-10-14

Raph’s Website » GDCOnline: my Social Mechanics talk A pretty impressive tour of the mechanisms behind multiplayer games. The point about almost any game being multiplayer in some sense is a welcome one, too. (tags: social games play design raphkoster mechanics)

Links for 2010-10-13

Emergent Play : ludogeography "several factors suggest that the impulse to make life as exciting as a game is not without a certain naivety" A discussion of a curious pervasive game with some good insight into the issues surrounding everyday reality with games. (tags: games play emergence pervasivegames emergentgame args alternaterealitygames) Mule Design Studio’s Blog: [...]

Links for 2010-10-11

Reality has a gaming layer – O'Reilly Radar "if we can understand these game layers as a place where we’re convening rather than the place where we’re all departing from, I think there’s a lot of beautiful things still left to do" Good stuff as always from Mr. Slavin. (tags: games play cities reality biggames [...]

← Before