design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Archive for May 2010

Links for 2010-05-17

Anoto Had a chat with some of the guys behind this company at ThoughtMade. They showed a bit of patterned foil that you could print and stick on a regular screen, making it work with their digital pens. A cheap way (compared to Wacom's Cintiq, for instance) to make big screens with pen based interactions. [...]

Links for 2010-05-15

Glow Doodle A clever little Processing project that lets you paint with light. (tags: lightpainting processing.org)

Links for 2010-05-14

Cooper Journal: One free interaction "“One free interaction” is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the “in between” spaces, suiting users as fidgeters, communicators, and people who play with things." Nice [...]

Week 150

That’s a nice number, 150. One-hundred-and-fifty. I like the sound of that. So what’s been going on this week? I hopped on a plane last Sunday to the Netherlands for This happened – Utrecht #6. Wouldn’t miss out on my own party, of course. And I’m so glad I didn’t, because we had awesome talks [...]

Links for 2010-05-13

Say hello to Schooloscope – Blog – BERG "Each school summarises the statistics in straightforward, natural English. There are well over 20,000 state schools in England that we do this for. We got a computer to do the work. A journalism robot." Lovely work from the guys at BERG. I'm curious to see how they'll [...]

Links for 2010-05-12

Iskander Smit reports on This happened – Utrecht #6 "The play factor as driver to achieve another purpose was shared in all presentations in a way, but to declare a theme for this edition I think we need more poetic stuff." Spot on. (tags: thishappened-utrecht-6 interactiondesign IskanderSmit IxD)

Links for 2010-05-07

Homesense | Every home has a story to tell "Homesense will bring the open collaboration methods of online communities to physical infrastructures in the home. Over the course of several months, selected households across Europe (UK, France and Italy initially) will have access to the latest in open source hardware and software tools, decide what [...]

Week 149

I’m writing these notes on a train to Malmö for a change. I was there this wednesday and am back again to have a chat at Illusion Labs. I was put in touch with them by Hampus of The Astonishing Tribe, whom I visited on wednesday. TAT’s an interesting group, specialized in the design of [...]

Links for 2010-05-06

Facadeprinter on Pixelsumo “The Facadeprinter is a simple, software controlled robot. It consists of a two axis turn table and an airpressure printhead. The printer shoots the artwork from a distanced position dot by dot onto the chosen area.” Crazy stuff, the things it 'prints' have a very distinct esthetic. (tags: printers facades interaction design) [...]

Links for 2010-05-04

Pixel-Love » Blog Archive » System Fatigue "I’m not saying games necessarily need narratives, but they need something to structure them as more than an almost featureless expanse of repeating interactions. Games should be exceptional experiences, not an addictive layer of weaponised mundanity." (tags: games play pervasive rewards design boredom) Learning by Doing, redux – [...]

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