Pasta&Vinegar » Blog Archive » Lift Seminar @ Imaginove about gestural interfaces "the movement amplitude of gestures is indeed quite different with expert players [...] and novice players who think they must replicate real-world gestures [...] playability is a much more complex notion than simply replicating what is done in the physical world" (tags: gestures [...]
YesYesNo – Night Lights Pretty awesome piece of interactive urban projection that employs several types of inputs. I was particularly impressed with the simple but lovely scene where the building's facade is distorted. (tags: openframeworks yesyesno interactiondesign IxD architecture projections urban interactive installations) Two Tribes · Developer log Came across This lovely post by Hessel [...]
Atemporality for the Creative Artist | Beyond The Beyond "Why not designer fiction as life? Why not role-playing games in real spaces? Why not become the change you want to see?" Mind boggling Sterling sermon with interesting implications for design that I just cannot stop thinking about. (tags: Atemporality Futurity History Design BruceSterling)
It’s been a while since I spent time at my own desk in the Dutch Game Garden. It was nice to do this again yesterday, having the city right outside my door and kindred spirits such as FourceLabs upstairs. I wasn’t inside the whole time though, in the morning I had another chat at EKKO [...]
Can a Game Save the World? | Mssv Adrian Hon takes a long hard look at the potential of persuasive games for saving the world. What sticks with ne the most is his concern that the focus on reward mechanisms prevents people from pursuing activities for the sheer joy of doing them, which I've always [...]
The Game is about the World not Dragons: Talking with Will Wright about Augmented Reality | UgoTrade "Before the Wii, immersive was understood as how much we were pulled into the world of the game. Now immersive is how much the game pulls us deeper into our world…" An interview with Will Wright containing some good nuggets on [...]
Game Studies 0501: WarioWare Review by Chaim Gingold "WarioWare, finally, is fascinating because of its message to game scholars: we can reflect upon games by making them. Experimental games are a powerful tool for thinking about and communicating ideas about games." Really nice discussion of a very strange game. (tags: WarioWare Games Research Analysis ChaimGingold) [...]
Dazed Digital | Sumi Ink Club A brief interview with the founders of a collaborative drawing project that produces startling results. I'm curious about their ruleset… (tags: Rules Drawing Collaboration Play Art) “Wat betekent spelen voor jou?” – 31Volts – Service Design & Innovatie (Dutch) Mijn vrienden bij 31Volts hebben een tof filmpje gemaakt waarin [...]
Is it march already? Time flies. I’m on my way to Amsterdam again. Around 10 hours earlier, I was in a train in the opposite direction, coming back from Visible Cities #02. This turned out to be an evening well spent. Some nice examples of AR projects were shown but in particular Ole Bouman of [...]
The Play Ethic: My review of 'Fun Inc.' and 'A Casual Revolution' Pat Kane reviews of two recent books on games. (tags: books PatKane reviews games play casual)
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