Last evening I was on top of the Neudeflat, to review a draft of a presentation I’ve prepared as part of project Tako.1 Earlier that day and monday I talked to the last two participants: Culturele Zondagen (a producer of frequent city-wide cultural events that always take place on sundays) and Habek (a producer of [...]
Why playing in the virtual world has an awful lot to teach children – The Guardian The number of this kind of pieces keeps growing, which can only be considered a good thing. This particular one goes into the complex social interactions happening in MMOs in some detail. (tags: mmos games learning education youth children [...]
Hurry Up and Wait – The Slow Issue – GOOD At its best, this whole slow thing is a useful frame for thinking about things differently. As this article points out though, there is a risk of it coming across as elitist. (tags: slow trends movements time speed ideas design)
Pig Video Arcades Critique Life in the Pen Apparently, pigs are about as clever as chimps when it comes to playing games. Another infobit of interest for an upcoming project. (tags: Pigs Games Play Intelligence Science Language) Gary Penn on the rules of game design | Technology | guardian.co.uk The more exposure given to this [...]
TED 2010: Reality Is Broken. Game Designers Must Fix It | Epicenter | Wired.com "game developers should have some kind of pro bono allocation for games for good" have yet to watch Jane's TED performance but this piece sounds like the usual pitch, slightly evolved. Which is nothing to complain about, because it is such [...]
Pivot A stylistically interesting animated short. I like the twist half way through but the ending left me a bit unsatisfied. (tags: animation videos vimeo pivot short 3d) Cope » Caillois completeness James Wallis on what makes a game a game, in the hopes of offering a critical tool. Ticks all the boxes, great writing [...]
I was out of the game for a day this week due to a cold. Back in the saddle now, off to Amsterdam for more work at Layar. I’m going to pick up where we left off last week when the workshop with BERG finished. It’s less than two weeks to the next This happened [...]
In depth with Tiny Speck's Glitch | Geek Gestalt – CNET News Anything Mr. Butterfield is involved with is worth keeping an eye on, although I am kind of disappointed about the fact that most of Glitch's innovation is on the visual aesthetic side, and not so much on the game mechanics, which sound kind [...]
Florida vs Hamburg (The Mobile City) Since I'll be making a brief trip to Hamburg soon, this is of some interest to me: apparently, Hamburg artists are trying to break the well-known cycle of gentrification they are typically part of. Will they be able to do so and in the process have others adopt their [...]
Non-fiction » Urbanode Juha posts on a proposal for an open service layer in the Trouw building. I am so stealing the Constant Nieuwenhuys reference for future talks. Also, this sounds like a platform I would really like to build a Hubbub game for. (tags: buildings services computing urban vurb trouw)
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