design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Archive for January 2010

Links for 2010-01-11

Designing Devices "Designing Devices is a series of articles on how and why to create devices, written by me, Dan Saffer, principal designer at [...]

Links for 2010-01-08

Bruce Schneier on TSA Absurdity and the Need for Resilience – Jeffrey Goldberg "A terrorist attack cannot possibly destroy our country's way of life; [...]

Books I’ve Read in 2009

This is the last list I’ll be posting on stuff from 2009, I promise. After this it’s all about looking forward. I’ve been tracking my reading on aNobii for some time. Here’s a list of the books I’ve found particularly worthwhile, ordered chronologically. My three absolute favorites are marked in bold.

Faith in Fakes, Umberto Eco Cat’s [...]

Links for 2010-01-07

Mobile Trends 2020 Could have benefited from some editing (quantity, not quality seems to have been the main aim, here) but still, some interesting [...]

My Year in Cities 2009

Last year was thankfully much lower on travel than previous ones. We’re almost a week into 2010, I know, but I still thought it would be worth posting these.1

Vancouver Saint Augustine Kuala Lumpur London

One or more nights were spent in each place. All of these were lovely in their own way, but KL’s my favorite of the bunch. [...]

Week 132

I’m taking up the challenge Matt Webb posted in his last weeknote of the year 2009 and will be posting weeknotes of my own here for the foreseeable future. You can expect stuff about design work I do at Hubbub, teaching at the Utrecht School of the Arts and perhaps bits about This happened and [...]

A Game as a Museum as a Game

Over at Non-fiction, Juha writes about a hypothetical game that simulates museum management. He asks:

“Could this be an interesting approach to open up museums and learn from our current and future audiences? Could a game be a museum? Could a museum be a game?”

I think the simple answer to all these questions [...]

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