Leapfroglog design, cities, physical & social interaction, play

Archive for October 2009

What the Hubbub Is

There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games.

Recently…

I’ve adjusted the temporary site to fit with the brand [...]

Links for 2009-10-28

The Architectural League of New York | Situated Technologies Pamphlets 5 Bleecker and Nova argue for an alternative to the synchronous, real-time [...]

Links for 2009-10-25

The Sneaky Card (and other friends) | The Digital Open Paper is a wonderful 'platform' for social games at conferences. Here's another example of [...]

Links for 2009-10-23

inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture What a wonderful resource for physical games designers: quote after quote from [...]

Links for 2009-10-22

Why social matters – Blog – BERG "Social means showing off and sharing, and politeness and play, yes. But social also means healthier, [...]

Links for 2009-10-20

BUROPONY IDENTITY – BUROPONY The guys at BUROPONY have started blogging. This first post outlining some of the thinking behind their own identity is [...]

Links for 2009-10-19

Chris Heathcote: anti-mega: Whatever diminishes constraint, diminishes strength Chris quotes Bridget Riley on sketching who in turn quotes Stravinsky on constraints. [...]

Links for 2009-10-16

How Long is Your City's Tail? – O'Reilly Radar Although I see a lot to agree with here (providing access to city data is [...]

Links for 2009-10-15

Immaterials: the ghost in the field I think Timo and Jack have made a lovely film, and they're obviously on to something. But it's [...]

Links for 2009-10-13

The fun theory An interesting site (thanks Iskander), very much related to my ideas on using urban games to create positive effects in public [...]

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