There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games.
Recently…
I’ve adjusted the temporary site to fit with the brand [...]
The Architectural League of New York | Situated Technologies Pamphlets 5 Bleecker and Nova argue for an alternative to the synchronous, real-time [...]
The Sneaky Card (and other friends) | The Digital Open Paper is a wonderful 'platform' for social games at conferences. Here's another example of [...]
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture What a wonderful resource for physical games designers: quote after quote from [...]
Why social matters – Blog – BERG "Social means showing off and sharing, and politeness and play, yes. But social also means healthier, [...]
BUROPONY IDENTITY – BUROPONY The guys at BUROPONY have started blogging. This first post outlining some of the thinking behind their own identity is [...]
Chris Heathcote: anti-mega: Whatever diminishes constraint, diminishes strength Chris quotes Bridget Riley on sketching who in turn quotes Stravinsky on constraints. [...]
How Long is Your City's Tail? – O'Reilly Radar Although I see a lot to agree with here (providing access to city data is [...]
Immaterials: the ghost in the field I think Timo and Jack have made a lovely film, and they're obviously on to something. But it's [...]
The fun theory An interesting site (thanks Iskander), very much related to my ideas on using urban games to create positive effects in public [...]
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