There’s some movement over at the website for my new venture. I mentioned Hubbub before: it is a design studio I am setting up for physical, social games that are played in public places. We hope to address social issues and the like using these games. Recently… I’ve adjusted the temporary site to fit with [...]
The Architectural League of New York | Situated Technologies Pamphlets 5 Bleecker and Nova argue for an alternative to the synchronous, real-time city. I can definitely get behind the idea that there is more to city experience than the hygienic, computational model that is currently being imposed by technologists. Also, the examples they show from [...]
The Sneaky Card (and other friends) | The Digital Open Paper is a wonderful 'platform' for social games at conferences. Here's another example of a game idea involving sneakiness. (tags: games social play cards)
inspiring touch-related interaction design | re/touch: an encyclopædia of touch and culture What a wonderful resource for physical games designers: quote after quote from diverse sources that illustrate uses of touch across cultures and times. Via Mr. Webb. (tags: touch nfc rfid nearfieldcommunication research resources design quotes citations references)
Why social matters – Blog – BERG "Social means showing off and sharing, and politeness and play, yes. But social also means healthier, wealthier and happier, and that’s a big, big deal. I believe that’s why social matters." (tags: socialsoftware socialcapital)
BUROPONY IDENTITY – BUROPONY The guys at BUROPONY have started blogging. This first post outlining some of the thinking behind their own identity is a nice example of their approach to things: based on crafting physical materials and playfulness. (tags: play buropony graphicdesign design brands identity)
Chris Heathcote: anti-mega: Whatever diminishes constraint, diminishes strength Chris quotes Bridget Riley on sketching who in turn quotes Stravinsky on constraints. (tags: sketching constraints creativity drawing) russell davies: what would clay do? Starting small, making sure participating is worthwhile to the first few, all things that seem so logical but are so easy to forget [...]
How Long is Your City's Tail? – O'Reilly Radar Although I see a lot to agree with here (providing access to city data is a good thing). I can't help but wince at the techno-optimism oozing from this piece. The author seems to think the average citizen is fluent in datamanipulation. Geeks are also flocking [...]
Immaterials: the ghost in the field I think Timo and Jack have made a lovely film, and they're obviously on to something. But it's design for designers, and I'd love to see them do design for, well, the rest of the world. (tags: JackSchulze timoarnall rfid touch nearfieldcommunication nfc videos films photography design interactiondesign ixd [...]
The fun theory An interesting site (thanks Iskander), very much related to my ideas on using urban games to create positive effects in public space. The tagline though, is misleading: "something as simple as fun is the easiest way to change people’s behaviour for the better". Beyond gimmicks, fun is neither a simple concept to [...]
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