Leapfroglog design, cities, physical & social interaction, play

Work Now So You Can Play Later

There’s a lot going on at the Leapfrog studio, which explains at least in part why things have gone quiet around here. However, I wanted to take the time to alert you to some upcoming events that might be of interest.

An urban game in the Rotterdam city center

On Sunday September 27 around 50 young people will play an urban game I designed for Your World — Rotterdam European Youth Capital 2009.1 It is part of a two-day event called Change Your World, which enables groups of youth to set up a new ‘movement’ with financial support and advice from professionals. You might want to hang around the Rotterdam city center during the day, to witness what is sure to be an interesting spectacle. More info should show up soon enough at the Your World website.

A pervasive game in the Hoograven neighborhood of Utrecht

Around the same time, from September 18 to October 11, you’ll be able to play Koppelkiek in the Hoograven area of Utrecht. This is a game I’ve created for the Dutch Design Double program.2 To play, you take photos of yourself with others in a range of situations and upload them to the game’s website. It’s designed to subtly permeate your daily life. With the help of our players we’re hoping to create a collection of photos that provide a unique look into life in the neighborhood. Do join in if you’re in the area. Also, we’ll have a playtest on September 16. If you’re interested in playing a round or two, drop me a line.3

Data visualizations of silence

I’m wrapping up some data visualization work I’ve done for the artist Sarah van Sonsbeeck.4 Sarah’s work revolves (amongst other things) around the concept of silence. Alper and I took a dataset she generated during a few of her ‘silence walks’ using a GPS tracker and a sound level meter and created a number of static visualizations in Processing. Some of the output can be seen at the exhibition Een Dijk van een Kust. More will probably be on display at another occasion. Also, I’ve learnt some new tricks that I intend to share here soon.

What else, what else…

That’s about it for now, thanks for your attention. I promise to provide content with more meat and less self-promotion in upcoming posts.

  1. Karel Millenaar, game designer extraordinaire at FourceLabs and a fellow resident of the Dutch Game Garden, has helped me out on this one. []
  2. I’ve asked Tijmen Schep of PineppleJazz, NetNiet.org and the new Utrecht medialab to be my partner on this one. []
  3. Around the same time a lot of other interesting stuff related to design and society will be going on, such as the third edition of Utrecht Manifest, the biennial for social design. []
  4. I was turned on to this gig by the ubiquitous Alper Çuğun. []

Related posts:

  1. What the Hubbub Is
  2. Buildings and Brains at the Nijmegen Design Platform (NOP)
  3. Play in Social and Tangible Interactions


3 Comments

Both interesting and impressive!

Posted by Almar van der Krogt on 12 August 2009 @ 4pm

Thank you Almar, you’re too kind.

Posted by Kars on 12 August 2009 @ 5pm

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[...] will play an urban game I designed for Your World — Rotterdam European Youth Capital 2009.1 It is part of a two-day event called Change Your World, which enables groups of youth to set up a [...]

Posted by Leapfroglog - Work now so you can play later on 4 September 2009 @ 4pm

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