http://gamelab.uta.fi/gamespacetool/ A group of clever Finnish researchers have gathered all the materials they produced in a project where they looked at creativity and innovation [...]
unma (It's not that kind) Interesting collection of video clips recorded at a recent evening where plans for a new Utrecht media lab were [...]
Pasta&Vinegar » Blog Archive » Upcoming piece about the asynchronous city "Julian Bleecker and Nicolas Nova invert this common perspective on [...]
scraplab — Mapping the mobile Social Atlas Tom shares a little info on the making of the Dopplr iPhone app, in particular the [...]
monome "a reconfigurable grid of backlit keypads which connects to a computer. interaction between the keys and lights is determined by the application running [...]
It’s been a few weeks since I presented at the Nijmegen Design Platform (NOP), but I thought it would still be useful to post a summary of what I talked about here.
Update: it took me a while, but the slides that accompanied this talk are now up at SlideShare.
A little context: The NOP run [...]
SILENT LONDON by SIMON ELVINS Interesting and beautiful visualization of London noise level data. I am particularly intrigued by the braille like version. [...]
A few things I got people to do at this year’s NLGD Festival of Games:
Fight each other with paper swords…
…and run around with lunch-boxes on their heads.1
This was all part of a workshop I ran, titled ‘Playful Tinkering’. The mysterious Mink ette — who amongst many things is a designer at Six to Start — [...]
Infovore » Conference time: Develop 2009 At this year's Develop conference, Tom will be talking about applying service design to games. What a nice [...]
Aspyr – Treasure World™ A location-based treasure hunting game on the Nintendo DS. Might just need to get this. [...]
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