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	<title>Comments on: Play in Social and Tangible Interactions</title>
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	<link>http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/</link>
	<description>design, cities, physical &#38; social interaction, play</description>
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		<title>By: Infovore &#187; Links for June 4th through June 5th</title>
		<link>http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/comment-page-1/#comment-36167</link>
		<dc:creator>Infovore &#187; Links for June 4th through June 5th</dc:creator>
		<pubDate>Fri, 05 Jun 2009 23:01:16 +0000</pubDate>
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		<description>&lt;p&gt;[...] Leapfroglog - Play in social and tangible interactions &quot;I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We&#8217;re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it.&quot; (tags: design interaction games play rules meaning epistemology ) [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Leapfroglog &#8211; Play in social and tangible interactions &quot;I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We&rsquo;re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it.&quot; (tags: design interaction games play rules meaning epistemology ) [...]</p>
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		<title>By: ohskylab's Network on Delicious</title>
		<link>http://leapfrog.nl/blog/archives/2009/05/08/play-in-social-and-tangible-interactions/comment-page-1/#comment-36166</link>
		<dc:creator>ohskylab's Network on Delicious</dc:creator>
		<pubDate>Fri, 05 Jun 2009 18:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1366#comment-36166</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] Leapfroglog - Play in social and tangible interactions SAVE    &quot;I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We’re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it.&quot;    infovore [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://leapfrog.nl/blog/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a><p>[...] Leapfroglog &#8211; Play in social and tangible interactions SAVE    &quot;I suggested that, when it comes to the design of embodied interactive stuff, we are struggling with the same issues as game designers. We’re both positioning ourselves (in the words of Eric Zimmerman) as meta-creators of meaning; as designers of spaces in which people discover new things about themselves, the world around them and the people in it.&quot;    infovore [...]</p>

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