An interesting discussion of how to educate game designers, which takes as its starting point an article by a Belgian professor of art theory on different models in art education.
A companion film to the book Data Flow, which documents the new wave of aesthetic data visualization. This is mostly talking heads, graphic designers geeking out about data.
A decent intro to phenomenology for interaction designers. Some of the comments to this pe
ace are less than encouraging. Johnny Holland's audience doesn't seem very willing to broaden their horizon.