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	<title>Comments on: A Playful Stance &#8212; My Game Design London 2008 Talk</title>
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	<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/</link>
	<description>design, cities, physical &#38; social interaction, play</description>
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		<title>By: Leapfroglog - A Playful Stance &#8212; my Game Design London 2008 talk</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-36275</link>
		<dc:creator>Leapfroglog - A Playful Stance &#8212; my Game Design London 2008 talk</dc:creator>
		<pubDate>Fri, 04 Sep 2009 14:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-36275</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] (For those of you who are familiar with Roger Caillois’ classification of games — I think skateboarding started out firmly in ilinx territory, which is all about physical thrills, and only later moved towards agôn, which is about competition.)1 [...]&lt;/p&gt;
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		<title>By: Kars</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35693</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Mon, 15 Dec 2008 08:38:05 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35693</guid>
		<description>&lt;blockquote&gt;
  &lt;p&gt;&quot;Just out of curiosity, is it really true that LEGO’s sales were adversely affected by overly specific kits/themes?&quot;&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Marek -- I don&#039;t know here you heard this nasty rumour. ;-) I&#039;ve heard this from people who have done work with Lego. So it&#039;s not from the horse&#039;s mouth, but close to it. And I agree, all those themed Lego bits never did much for me. The most interesting thing about them was to see people reappropriating them in creations that had nothing to do with the original theme.&lt;/p&gt;
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		<content:encoded><![CDATA[<blockquote>
  <p>&#8220;Just out of curiosity, is it really true that LEGO’s sales were adversely affected by overly specific kits/themes?&#8221;</p>
</blockquote>

<p>Marek &#8212; I don&#8217;t know here you heard this nasty rumour. ;-) I&#8217;ve heard this from people who have done work with Lego. So it&#8217;s not from the horse&#8217;s mouth, but close to it. And I agree, all those themed Lego bits never did much for me. The most interesting thing about them was to see people reappropriating them in creations that had nothing to do with the original theme.</p>]]></content:encoded>
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		<title>By: Marek</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35692</link>
		<dc:creator>Marek</dc:creator>
		<pubDate>Mon, 15 Dec 2008 00:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35692</guid>
		<description>&lt;p&gt;There&#039;s definitely a lot of room to explore the more freeform/tools-for-playing  aspects in gaming, and I think there&#039;s a lot happening in that area right now. It&#039;s pretty exciting. Generally speaking it&#039;d be a good thing for games to loosen up a little more often and give that poor little bird some room to breathe.&lt;/p&gt;

&lt;p&gt;Just out of curiosity, is it really true that LEGO&#039;s sales were adversely affected by overly specific kits/themes? How has LEGO tried to fix that (I haven&#039;t kept up in recent years)? Having grown up playing with LEGO in a very freeform way, it always saddened me to see LEGO go towards more pre-baked stuff and movie license tie-ins that don&#039;t encourage creativity as much.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>There&#8217;s definitely a lot of room to explore the more freeform/tools-for-playing  aspects in gaming, and I think there&#8217;s a lot happening in that area right now. It&#8217;s pretty exciting. Generally speaking it&#8217;d be a good thing for games to loosen up a little more often and give that poor little bird some room to breathe.</p>

<p>Just out of curiosity, is it really true that LEGO&#8217;s sales were adversely affected by overly specific kits/themes? How has LEGO tried to fix that (I haven&#8217;t kept up in recent years)? Having grown up playing with LEGO in a very freeform way, it always saddened me to see LEGO go towards more pre-baked stuff and movie license tie-ins that don&#8217;t encourage creativity as much.</p>]]></content:encoded>
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		<title>By: JONESY VISION- Jonesy's ideals on Game Design: Learning patterns: What&#8217;s difference between games and sports?</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35690</link>
		<dc:creator>JONESY VISION- Jonesy's ideals on Game Design: Learning patterns: What&#8217;s difference between games and sports?</dc:creator>
		<pubDate>Thu, 11 Dec 2008 05:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35690</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] transcript/speech, one of the speakers from the event: Here is the link if anyone is interested:http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/Here is good point he made in his speech if you don&#039;t fancy reading the whole thing:&#8220; The [...]&lt;/p&gt;
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		<title>By: Roo Reynolds - Playful</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35650</link>
		<dc:creator>Roo Reynolds - Playful</dc:creator>
		<pubDate>Thu, 20 Nov 2008 00:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35650</guid>
		<description>&lt;p&gt;[...] has shared his slides and transcript on his blog, and his slides on SlideShare. My [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] has shared his slides and transcript on his blog, and his slides on SlideShare. My [...]</p>]]></content:encoded>
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		<title>By: Kars</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35639</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Tue, 18 Nov 2008 10:13:02 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35639</guid>
		<description>&lt;p&gt;Lego is a wonderful example. During my time in Denmark, I spoke to a designer who was involved with the re-imagination of part of the Lego line. He told me Lego had seen a sharp decline in sales once they started to churn out those overly specific medieval / space / etc. flavours.&lt;/p&gt;

&lt;p&gt;I&#039;m not advocating un- or non-design. I&#039;m simply proposing a different way of evaluating design&#039;s value. One focused more on how adaptive the things we create are to the people working with them, in stead of how great their appeal to people is who haven&#039;t or won&#039;t ever use it.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Lego is a wonderful example. During my time in Denmark, I spoke to a designer who was involved with the re-imagination of part of the Lego line. He told me Lego had seen a sharp decline in sales once they started to churn out those overly specific medieval / space / etc. flavours.</p>

<p>I&#8217;m not advocating un- or non-design. I&#8217;m simply proposing a different way of evaluating design&#8217;s value. One focused more on how adaptive the things we create are to the people working with them, in stead of how great their appeal to people is who haven&#8217;t or won&#8217;t ever use it.</p>]]></content:encoded>
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		<title>By: Iskander Smit</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35636</link>
		<dc:creator>Iskander Smit</dc:creator>
		<pubDate>Tue, 18 Nov 2008 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35636</guid>
		<description>&lt;p&gt;Great talk again. I cannot agree more; we need to &#039;design&#039; for exploration. From designing for (specific) use to designing for context.&lt;/p&gt;

&lt;p&gt;Two thoughts pops in mind. 
What is the ultimate form of this design view? No design? The design is about the use of &#039;it&#039;. But what is it. How far can you strip a tool from designed functions to give it the ultimate possibilities for shaping our own experiences?&lt;/p&gt;

&lt;p&gt;And which are the design methods that fits this vision? At This happened we saw the example of non-design with the guys of Things. Is that the ultimate form?
I don&#039;t think so; substantial minimal design for maximum use is the hardest thing to do...&lt;/p&gt;

&lt;p&gt;Above all it is cynical and a shame that Lego is overspecifying the bricks nowadays...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great talk again. I cannot agree more; we need to &#8216;design&#8217; for exploration. From designing for (specific) use to designing for context.</p>

<p>Two thoughts pops in mind. 
What is the ultimate form of this design view? No design? The design is about the use of &#8216;it&#8217;. But what is it. How far can you strip a tool from designed functions to give it the ultimate possibilities for shaping our own experiences?</p>

<p>And which are the design methods that fits this vision? At This happened we saw the example of non-design with the guys of Things. Is that the ultimate form?
I don&#8217;t think so; substantial minimal design for maximum use is the hardest thing to do&#8230;</p>

<p>Above all it is cynical and a shame that Lego is overspecifying the bricks nowadays&#8230;</p>]]></content:encoded>
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		<title>By: knolleary &#187; Blog Archive &#187; Playful: The Morning After</title>
		<link>http://leapfrog.nl/blog/archives/2008/11/17/a-playful-stance-my-game-design-london-2008-talk/comment-page-1/#comment-35633</link>
		<dc:creator>knolleary &#187; Blog Archive &#187; Playful: The Morning After</dc:creator>
		<pubDate>Mon, 17 Nov 2008 13:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=1182#comment-35633</guid>
		<description>&lt;p&gt;[...] it. Sorry Kars, I look forward to rediscovering your talk. He has put a full transcript of his talk online. Thanks [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] it. Sorry Kars, I look forward to rediscovering your talk. He has put a full transcript of his talk online. Thanks [...]</p>]]></content:encoded>
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