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	<title>Comments on: Playing With Complexity &#8212; Slides and Notes for My NLGD Festival of Games Talk</title>
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	<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/</link>
	<description>design, cities, physical &#38; social interaction, play</description>
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		<title>By: sschraml's subscriptions on Delicious</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-35473</link>
		<dc:creator>sschraml's subscriptions on Delicious</dc:creator>
		<pubDate>Wed, 08 Oct 2008 08:55:14 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-35473</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] Leapfroglog - Playing With Complexity — slides and notes for my NLGD Festival of Games talk SAVE [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://leapfrog.nl/blog/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a><p>[...] Leapfroglog &#8211; Playing With Complexity — slides and notes for my NLGD Festival of Games talk SAVE [...]</p>

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		<title>By: Matt Balara - Freelance Designer : &#8220; dConstruct Round-up&#8221; Sep. 10th, 2008</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-35402</link>
		<dc:creator>Matt Balara - Freelance Designer : &#8220; dConstruct Round-up&#8221; Sep. 10th, 2008</dc:creator>
		<pubDate>Fri, 19 Sep 2008 15:24:20 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-35402</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] What I did like, was Aleks&#8217; mentioning the new wave of computational dataviz as a an example of playful acts on the web. But that will probably come as no surprise. [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://leapfrog.nl/blog/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a><p>[...] What I did like, was Aleks&#8217; mentioning the new wave of computational dataviz as a an example of playful acts on the web. But that will probably come as no surprise. [...]</p>

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		<title>By: Leapfroglog - Playing with emergence is like gardening</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-35331</link>
		<dc:creator>Leapfroglog - Playing with emergence is like gardening</dc:creator>
		<pubDate>Fri, 22 Aug 2008 13:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-35331</guid>
		<description>&lt;p&gt;[...] be fostered and leveraged in areas besides gaming too, IMHO. This point was at the core of my Playing With Complexity [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] be fostered and leveraged in areas besides gaming too, IMHO. This point was at the core of my Playing With Complexity [...]</p>
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		<title>By: Kars</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-33602</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Wed, 06 Aug 2008 08:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-33602</guid>
		<description>&lt;p&gt;Thanks for dropping by and commentin Gary. I enjoyed your astrology example.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for dropping by and commentin Gary. I enjoyed your astrology example.</p>
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		<title>By: Gary Newman</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-33550</link>
		<dc:creator>Gary Newman</dc:creator>
		<pubDate>Tue, 05 Aug 2008 18:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-33550</guid>
		<description>&lt;p&gt;&quot;It is important to take the ludic fallacy into account when designing predictive data visualizations. It should be made clear to people that they are looking at a simplification of reality. For instance, perhaps it is wise to show ranges in stead of end points. In this way you communicate a certain level of uncertainty.&lt;/p&gt;

&lt;p&gt;A Hybrid Approach&lt;/p&gt;

&lt;p&gt;There is promise in this hybrid approach though. Data visualization traditionally draws displays of data about things that have happened. From the visualization one can start seeing patterns. Games have traditionally employed models to generate fictional realities. Any pattern that might arise is encoded in the model. By combining these two, we arrive at data visualizations that describe what has happened, and predict what could happen.&quot;&lt;/p&gt;

&lt;p&gt;One model many people use to predict the future is astrology. The stars and planets were in THIS configuration when you were born, and today they are configured like THIS (history); therefore, THIS will happen (the future). Because of this logical error, astrology is largely written off. But we know that all astronomical bodies exert a certain quantifiable gravitational force, however insignificant when measured at a distance, and we can certainly measure the effects these same forces have on us from the larger (the sun) and nearer (the moon) bodies. Lives depend on it!  Because the future ranges from the certain (tomorrow the sun will rise) to the uncertain (tomorrow it will rain), we need all the help we can get in trying to predict it. Rather than discarding a set of information for its lack of certainty, we should examine what it may say about TENDENCY. &lt;/p&gt;

&lt;p&gt;Thanks for a thought-provoking piece.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&#8220;It is important to take the ludic fallacy into account when designing predictive data visualizations. It should be made clear to people that they are looking at a simplification of reality. For instance, perhaps it is wise to show ranges in stead of end points. In this way you communicate a certain level of uncertainty.</p>

<p>A Hybrid Approach</p>

<p>There is promise in this hybrid approach though. Data visualization traditionally draws displays of data about things that have happened. From the visualization one can start seeing patterns. Games have traditionally employed models to generate fictional realities. Any pattern that might arise is encoded in the model. By combining these two, we arrive at data visualizations that describe what has happened, and predict what could happen.&#8221;</p>

<p>One model many people use to predict the future is astrology. The stars and planets were in THIS configuration when you were born, and today they are configured like THIS (history); therefore, THIS will happen (the future). Because of this logical error, astrology is largely written off. But we know that all astronomical bodies exert a certain quantifiable gravitational force, however insignificant when measured at a distance, and we can certainly measure the effects these same forces have on us from the larger (the sun) and nearer (the moon) bodies. Lives depend on it!  Because the future ranges from the certain (tomorrow the sun will rise) to the uncertain (tomorrow it will rain), we need all the help we can get in trying to predict it. Rather than discarding a set of information for its lack of certainty, we should examine what it may say about TENDENCY. </p>

<p>Thanks for a thought-provoking piece.</p>
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		<title>By: robertogreco {tumblr} - Ethan Zuckerman writes* about a project from the...</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-32996</link>
		<dc:creator>robertogreco {tumblr} - Ethan Zuckerman writes* about a project from the...</dc:creator>
		<pubDate>Thu, 31 Jul 2008 06:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-32996</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...] Think of these applications of the Ennea and Kombolói-inspired device as variations on Jane McGonigal&#8217;s happiness hacking which Kars Alfrink discusses with regards to personal informatics and social interactions. [...]&lt;/p&gt;
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		<title>By: Playing With Complexity &#124; idiologie</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-32865</link>
		<dc:creator>Playing With Complexity &#124; idiologie</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-32865</guid>
		<description>&lt;p&gt;[...] (a.k.a Leapfrog) brilliant slides and notes on data visualization and information design: Playing with complexity.     No Comments, Comment or [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] (a.k.a Leapfrog) brilliant slides and notes on data visualization and information design: Playing with complexity.     No Comments, Comment or [...]</p>
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		<title>By: NLGD Foundation &#124; Festival of Games - Kars Alfrink</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-31919</link>
		<dc:creator>NLGD Foundation &#124; Festival of Games - Kars Alfrink</dc:creator>
		<pubDate>Mon, 21 Jul 2008 15:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-31919</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...]     Playing with complexity  (Click on the titel to view the pdf of the presentation)  (Click here to view the notes of the presentation )     Typically, interaction designers focus on making things useful, whereas game designers are [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://leapfrog.nl/blog/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a><p>[...]     Playing with complexity  (Click on the titel to view the pdf of the presentation)  (Click here to view the notes of the presentation )     Typically, interaction designers focus on making things useful, whereas game designers are [...]</p>

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		<title>By: Kars</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-31890</link>
		<dc:creator>Kars</dc:creator>
		<pubDate>Mon, 14 Jul 2008 07:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-31890</guid>
		<description>&lt;p&gt;Gee, thanks Jo, I am glad I was able to provide you with some food for thought.&lt;/p&gt;

&lt;p&gt;I see Mr. Scharmer has (co-)written a few books. Any one in particular you can recommend?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Gee, thanks Jo, I am glad I was able to provide you with some food for thought.</p>

<p>I see Mr. Scharmer has (co-)written a few books. Any one in particular you can recommend?</p>
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		<title>By: target_is_new: Joost mist nog wat warmte</title>
		<link>http://leapfrog.nl/blog/archives/2008/07/09/playing-with-complexity/comment-page-1/#comment-31887</link>
		<dc:creator>target_is_new: Joost mist nog wat warmte</dc:creator>
		<pubDate>Sun, 13 Jul 2008 03:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/?p=803#comment-31887</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;&lt;p&gt;[...]  Playing With Complexity &#8212; slides and notes for my NLGD Festival of Games talk (Leapfroglog)    &#160;-&#160;10-jul-2008 [...]&lt;/p&gt;
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