design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Links for 2007-11-03

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2 Comments

Good to see someone else agreeing that Bioshock wasn’t that great ;-) And even in the narrative arena, I prefer the logical, make-sense approach offered by Half Life 2 Episode 2 to the Doom 3/FEAR style “observe by listening to things people recorded onto diaries that no one in their right mind would record onto a diary and even if they did wouldn’t leave it lying around the city abandoned” method. Even Metroid Prime 3 has more to offer in the realm of narration, despite not being written as well.

Posted by Rahul on 3 November 2007 @ 5pm

The interesting thing here is that Ken Levine himself seems to have a good idea of what kind of in-game storytelling works. He said some very sensible things in an interview with Rock, Paper, Shotgun a while back:

“[…] I’ve been there. I’ve been in the film industry, so I don’t have this desire to make minimum movies because I’ve been fortunate to work in that industry. I take games for what they are. I want to make great games. I don’t have a second career I’m trying to experience. I’m trying to make a videogame, which allows me to concentrate on the storytelling capacity of videogames, not just aping another medium.”

Hmmm…

Posted by Kars on 5 November 2007 @ 9am