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	<title>Comments on: Play, Story and Recombination</title>
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	<link>http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/</link>
	<description>design, cities, physical &#38; social interaction, play</description>
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		<title>By: Beyond useful &#8212; outline of my Interaction 08 talk (Leapfroglog)</title>
		<link>http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/comment-page-1/#comment-30298</link>
		<dc:creator>Beyond useful &#8212; outline of my Interaction 08 talk (Leapfroglog)</dc:creator>
		<pubDate>Wed, 31 Oct 2007 09:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/#comment-30298</guid>
		<description>&lt;p&gt;[...] focus of this talk is firmly on designing stories that emerge through play and enabling the retelling of those play [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] focus of this talk is firmly on designing stories that emerge through play and enabling the retelling of those play [...]</p>]]></content:encoded>
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		<title>By: Helping users retell experiences (Leapfroglog)</title>
		<link>http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/comment-page-1/#comment-30297</link>
		<dc:creator>Helping users retell experiences (Leapfroglog)</dc:creator>
		<pubDate>Wed, 31 Oct 2007 08:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/#comment-30297</guid>
		<description>&lt;p&gt;[...] talked about the difference between emergent and embedded narrative in games a while ago. I also introduced my Interaction 08 talk in a previous post. I&#8217;d like to now [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] talked about the difference between emergent and embedded narrative in games a while ago. I also introduced my Interaction 08 talk in a previous post. I&#8217;d like to now [...]</p>]]></content:encoded>
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		<title>By: Infovore &#187; links for 2007-10-05</title>
		<link>http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/comment-page-1/#comment-29637</link>
		<dc:creator>Infovore &#187; links for 2007-10-05</dc:creator>
		<pubDate>Fri, 05 Oct 2007 23:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://leapfrog.nl/blog/archives/2007/10/05/play-story-and-recombination/#comment-29637</guid>
		<description>&lt;p&gt;[...] Play, story and recombination (Leapfroglog) &#8220;If you approach design not as embedding your story in the environment, but as creating an environment wherein users can create their own stories, then I’d say you’re on the right track.&#8221; Kars on playful IA again. (tags: ia design interaction story storytelling narrative) [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Play, story and recombination (Leapfroglog) &#8220;If you approach design not as embedding your story in the environment, but as creating an environment wherein users can create their own stories, then I’d say you’re on the right track.&#8221; Kars on playful IA again. (tags: ia design interaction story storytelling narrative) [...]</p>]]></content:encoded>
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