-
Some background on multi-touch interfaces including a link to a history of multi-touch by Buxton. Curiously missing is Philips’ Entertaible (ugh).
-
First in a four-part series on failure. Lamantia talks about his experiences as an entrepreneur and two ancient cultures that have faced failure with very different levels of success.
-
Funny but spot-on piece by Andy Smith on how to (not) treat your web developers. Recognizable.
-
Interesting (and fun) design brief on creating toys and games using RFID.
-
Will the iPhone’s release *really* ‘change the game’? I’m looking forward to the first reports of people actually using it as a case to get UX higher on the agenda.
-
Greenfield points to the iPhone as an example of how in experience design execution of the whole service ecology is of importance.
-
Coates might have come into contact with the beginnings of an ARG around the Watchmen movie. Eager to see how this plays out.
-
Schulze lists some of his favorite comics he’s a Warren Ellis fan, evidently.
-
Recording of great presentation by Will Wright on the stuff he uses as a toolbox for designing games.