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Cool stuff; an old project of mine still appears to be online. I designed this game (an episodic multimedia whodunnit) while freelancing at Plinq for Dutch broadcaster KRO.
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Mann reminds us of the fact that folders have a dangerous side too. All this GTD stuff has started to make me think Allen’s work is like IA for a specific persona: the knowledge worker.
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A piece on doing GTD with an early version of Backpack. Still quite informative. Jason Fried’s comment on moving items between pages is quite interesting too… When is “shortly”, Jason?
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A review of the intruiging indie RPG Lacuna Part I. Recently rereleased as a 2nd edition. Maybe I should buy it and give it a spin.
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A howto on listening to your iTunes library while away from home.
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On how to set up your iTunes library so multiple machines can tune in to the same music and stream them to multiple sound systems.
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Insightful post by Zijlstra on the dynamics of social software; specifically how objects, people and their descriptors interact. I’ve actually succeeded in applying this model to a concept I’m developing for a client.
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Cool custom made designer plush toys.
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“a research project that focuses on the accessibility of electronic games for gamers with disabilities”
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Thought provoking presentation by Matt Webb about what an open, instrumented, user-transformable and iterative city might look like. One way to read it is a counter-cultural internet-lover’s view of architecture’s future. Does that make sense?
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