design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Rough Notes for Jyri EngeströM – Blind Men’s Baseball

Part 2 of three-part track. Last one’s Chris Heathcote’s one.

Why baseball?

Not beer, hotdogs, hat etc.

It takes a long time… Lot of it is pretending to pitch etc. Pitchers are glancing all the time. That’s the aspect that’s interesting to him.

Important social consequences.

1 Spatial

Seeing surrounding space in the present. Focussing, seeing the whole at once while you’re in it yourself. (Reminds me of Japanese martial concept op zanshin.) Concept of thee whole: when you lack it – example of the three blind men and elephant. What if they decided to go play baseball? They’ll only be able to communicate about their position by shouting.

No peripheral vision = navigating in the dark

Link with tech:

Phone: assumption is that you know who you’ll call.

Except: before dialing you make a lot of other choices about timing etc: where are they, what are they doing?

Phones don’t tell you much currently…

“Oy! Where u at?”

IM: state indicators, place indicators, etc. (Plazes plugin).

Cross pollinate mobile with IM interfaces.

Analogy to driving in traffic, constantly paying attention to what other drivers are doing and adjusting.

When info is out there, people will start being more polite.

This is all about spatial aspect, which is about present tense.

Other aspect: time.

Hockey: great players play where the puck will be. Anticipation.

Seeing each other as vectors, spatial and temporal at the same time.

Spaceballs clip.

Organizing life: calendar designed with assumption that only your won calendar matters…

Mobile 2.0 isn’t about multimedia. It’s about social interactions. Better social peripheral vision.

Where will this lead?

Looking to WoW for examples of ways to enhance peripheral vision.

Question: what will this look like in mobile device?

His social science background isn’t always helpful, but it allows him to look at the other side of the coin – those that are left behind.

People who are left out will seem more and more out of it socially.

Example from Abbott and Costello.

Questions Q Why don’t operators innovate more? A He thinks it’ll come from 3rd party devs that get the web. He doesn’t have much confidence in operators. Technically more and more is becoming possible (Python, Flash, WiFi).

Q Other people’s calendars: Intimacy, are we using tools to replace our innate abilities to track things. A Outsourcing mental activity to devices. You forget how to do it yourself. Phone numbers, you can’t remember them anymore. Technological innovations are built as bleeding edge as long tech chains. If stuff breaks they become useless. E.g. Katrina, boxing day tsunami. Electricity goes out, the rest is useless.

Q Examples shown are only for closely tied people. What are applications for larger groups, filtering, etc.? A Absolutely, third aspect missing is past: recommendations, comments on places visited. Flickr is about the past. Web is good at organizing that stuff. That’s why multimedia won’t take off on mobile.

Q On technological replacement: scale of things is increasing. How do you manage that? Reminds him of Wildfire. Programming devices on reach-ability. A Privacy settings will limit our range. It’ll keep increasing (possible range) become more and more ad-hoc. Instead of networking, notworking.

http://reboot.dk/wiki/BlindMen%27sBaseball


5 Comments

links from TechnoratiI am participating in some collective meaning-making, digesting the ideas that were put forward there. Here’s an example. I missed Jyri Engeström’s talk this year. I heard several people enthusing about it afterwards. I thought I got some of it fromKars Alfrink’s notes Then I found this one liner in Anne Vankesteren’s blog Jyri Engeström: Mobile 2.0 is not about multimedia. Its about enabling social peripheral vision across space and across time.Suddenly, the penny dropped for me, and what an interesting metaphor.

Posted by Johnnie Moore's Weblog on 4 June 2006 @ 10am

links from TechnoratiI am participating in some collective meaning-making, digesting the ideas that were put forward there. Here’s an example. I missed Jyri Engeström’s talk this year. I heard several people enthusing about it afterwards. I thought I got some of it fromKars Alfrink’s notes Then I found this one liner in Anne Vankesteren’s blog Jyri Engeström: Mobile 2.0 is not about multimedia. Its about enabling social peripheral vision across space and across time.Suddenly, the penny dropped for me, and what an interesting metaphor.

Posted by HiT Syndicaat - Enterprise Syndication Server - Channel: "Johnnie Moore's Weblog" on 4 June 2006 @ 2am

links from Technorati” used the metaphor of social “peripheral vision” across space and time to motivate the integration of presence and planning tools into future mobile communication to e.g. increase efficiency (notes byKars Alfrink; summary by Bruno Giussani). He compared current mobile communication to three blind men (no, not touching an elephant) playing baseball – they lack “(peripheral) vision”. Unfortunately his metaphor was so good

Posted by E-Valuation of Information Systems on 12 June 2006 @ 9pm

links from Technoratifalls more and more out of step with Abbot’s made-up language. When designing these services, please don’t forget to ask yourself, who will be the Abbots and who will be the Costellos of the future you are creating. [IMG Bmb030] Comments elsewhere: Notes from the talk by Karls Alfrink Summary by Bruno Giussani Johnnie Moore connects peripheral vision to games Jürgen Ahting’s comments on E-Valuation of Information Systems David Smith connects peripheral vision with being heedful in his Reboot summary

Posted by zengestrom.com on 31 July 2006 @ 7pm

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