design, cities, physical & social interaction, play

Leapfroglog design, cities, physical & social interaction, play

Thinking About IxD Patterns

Having just posted about a new pattern library; my mind has been occupied a bit by the role of patterns in design. I’ve noticed that for a lot of IxD problems, I tend to first try to tackle the issue myself. Then, I usually refer to some examples and / or patterns, to see if I’ve missed any obvious caveats. After that, I usually fine-tune the solution. What I like about patterns is that they give a clear outline of the most common way of handling a given problem. I do think that they’ll never be a replacement for some genuine inspired design – stuff that no one has come up with before. I doubt we’ll ever see the day when interaction designers will be replaced by a huge pattern library…

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